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Portable TNT v1.2

SMW Sprites → Portable TNT v1.2

Submission Details

Name: Portable TNT v1.2
Author: Ymro
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a portable TNT sprite for Super Mario World. It can be used with Explosion Sensitivity Blocks!

Setting the extra bit makes it unportable.

The latest version is remade completely from scratch! All previous bugs have been fixed.

No credits needed! Have fun!

Version 1.2 fixes some bugs:
- Now displaces Mario 3 pixels down when the switch is pressed (so it matches the provided graphics),
- The sprite goes behind a pipe when Mario enters it.
- The sprite de-latches itself from Yoshi's tongue if it happens to explode on the same time as
Yoshi tries to eat it.
Tags: bomb explosion lorom pacifist portable sa-1 tnt
Comments: 10 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 6.59 KiB | 823 downloads

Screenshots

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Comments (10)

HodgerMccodger Link
Originally posted by Redstonetech181
Could someone direct me to blocks that can be exploded using this sprite (like the ones mentioned in the description) please? I couldn't find any on the Blocks tab, and there were no events in Blockreator that do this. I can't just use the Explosion sprite to trigger it to shatter, since the explosion and the bob-omb are the same Sprite, because a bob-omb just walking across it will cause it to shatter in this instance. Please help!#smw{o_O?}


I think they mean this patch
Explosion sensitive blocks
https://www.smwcentral.net/?p=section&a=details&id=12428
Redstonetech181 Link
Could someone direct me to blocks that can be exploded using this sprite (like the ones mentioned in the description) please? I couldn't find any on the Blocks tab, and there were no events in Blockreator that do this. I can't just use the Explosion sprite to trigger it to shatter, since the explosion and the bob-omb are the same Sprite, because a bob-omb just walking across it will cause it to shatter in this instance. Please help!#smw{o_O?}
King Boo Link
Did you set SP4 to use the exgfx file included?
TheLegendaryOrb Link
when i use it i get glitched graphics #tb{O_O}
Mrmariobros222 Link
Is there a way to extend the timer so that it explodes after like 3 seconds? I feel like after pressing the button, it explodes too quickly...

Edit: Is it also possible to add a sound to indicate that is counting down till it explodes? (3 (sound)...2 (sound)...1 (sound)....*BOOM*)
 1UPdudes Link
I can't wait to use this. Looks like it'll add some variety too bomb related puzzles.
 Telinc1 Link
The new features appear to work just fine. During the moderation, I added full SA-1 compatibility to the sprite.
 Sonikku From older version: Portable TNT Link
It seems to function as the previews show with no noticeable error, definitely does increase the pool of carriable items that hacks can use which is great to see.

I'd personally make it not have the CFG option to disable when it goes offscreen, but anybody with access to the CFG editor can easily change that themselves. Additionally, I'd make it so the solidity is disabled when it has been triggered (maybe as an option) since it doesn't really match the graphics all too well (Mario will float a bit).
TheBiob From older version: Portable TNT Link
Updated to use pixi/shared subroutines
cheeyev From older version: Portable TNT Link
Just as a warning, this sprite is incredibly glitchy from what I've seen. (Check out this review: http://smwc.me/1305551 )
For any sprite makers out there, you may want to remake this sprite from scratch.