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Details for Mega Mario World: Another Universe
Super Mario World Hacks - Mega Mario World: Another Universe Link - Show random
File Name: Mega Mario World: Another Universe
Authors: yoshi3706
Demo: No
Featured: No
Length: 59 exit(s)
Type: Standard: Normal
Description: English:
Here is the full version of my hack, hope you like it

-8 worlds
-saturated levels (perfect if you hate lineal and empity levels)
-some open levels, you can explore like a super mario 64 2D, find the stars!
-introducted many gameplay sprites like the fluud of SML2 submarine
-custom exgfx on levels and ow
-status bar enhanced

Issues: (i cant fix it)
-if you enter in level 1-2 using blue yoshi the palletes locks bad
-in level 6-! the cape palletes arent perfect
-in level 6-4 luigi molotovs dont match with the ground
-in 3-3 secret exit has a low probability of black screen

Special thanks to MasterLink for all his support, without his help this hack would be garbage (seriously!)

Aqui esta la version completa de mi hack, espero que les guste

-8 mundos
-niveles saturados (perfecto si odias los niveles planos y vacios)
-algunos niveles abiertos, puedes explorarlos como si fuera un mario 64 2D, encuentra las estrellas!
-se introducieron algunos sprites que interfieren en la jugabilidad, como el fluud y el submarino de SML2
-exgfx personalizados en niveles y ow
-barra de estado mejorada

Problemas: (no pude corregirlos)
-si entras al nivel 1-2 usando un yoshi azul los colores se ven mal
-en el nivel 6-! las paletas de la capa se ven un poco mal
-en el nivel 6-4 los molotovs que laza luigi no quedan con el suelo
-en el nivel 3-3 usando la salida secreta hay una baja probabilidad de que aparezca una pantalla negra

Agradecimientos a MasterLink por todo su apoyo, sin su ayuda este hack seria basura (enserio!)

*Contain english and spanish patches
*Contiene los parches en español y ingles
v1.1 fixes:
-corrected red dot from GREEN HILL ZONE? level
-reduced the lag on STORMY CLOUDS
-removed switch character, messes up the palettes from overworld

v1.1 arreglos:
-corregido el punto rojo del nivel GREEN HILL ZONE?
-reducido el lag en el nivel NUVES TORMENTOSAS
-eliminado el bloque de cambio de personaje, distorcionaba las paletas del overworld

v1.2 fixes:
-fixed english translation
-fixed a conflict with the names
-added the hack version at the title screen

v1.2 arreglos:
-corregida la traduccion al ingles
-corregido un conflicto con los nombres
-added the hack version at the title screen</div></div>
Tags: asm, bosses, exgfx, exploration, music
Rating: 4.6 (Votes: 10)
Download: Download - 2.78 MiB
Originally posted by Langolango
Olá, bom dia, vc poderia me informar qual emulador eu uso pra jogar esse jogo? Obrigado

I prefer snes x9
Posted by: yoshi3706 - | Link
Olá, bom dia, vc poderia me informar qual emulador eu uso pra jogar esse jogo? Obrigado
Posted by: Langolango - | Link
I'm on World 3, and already this hack is showing really good level design and plenty of powerups, plus it introduces many new ideas including F.L.U.D.D, Boomerang, Balloons and Double Jump. I am loving what you did here. Great job!#smrpg{:3}
Posted by: Desert - | Link
I played only the first two levels, but it promises. Until now I liked it.
Posted by: panchitodopazo0 - | Link
Originally posted by lapilozo
@yoshi3706 Well, now it's working both on the standalone emulator and in the RetroArch core, how weird. Thanks, anyway!

you welcome! can you share how you fix the bug?
Posted by: yoshi3706 - | Link
@yoshi3706 Well, now it's working both on the standalone emulator and in the RetroArch core, how weird. Thanks, anyway!
Posted by: lapilozo - | Link
@lapilozo Hello, have you tried in pc using snes x9 emulator?, just for check if the problem is the emulator or the rom, its working well in snes x9 PC
Posted by: yoshi3706 - | Link
I had the same problem as Kaioh1990, I'm playing in RetroArch, core Snes9x (which is v1.60). Last two chests in Wario Island doesn't show up. ROM is Super Mario World (USA) from the No-Intro set (MD5: CDD3C8C37322978CA8669B34BC89C804). Patch is "MMWAU v1.2 (English)", downloaded from this page today.
Posted by: lapilozo - | Link
Completion: 100% exits, Around 60% Dragon coins, 0 Moons
Time spent: 3h
Overall opinion: It was okay, but unpolished. Not something I'd recommend.

=== Stuff that doesn't actually matter ===

Posted by: Virus610 - | Link
Kaioh1990 I think could be a problem with the rom or emulator, the Hack had been tested on zsnes and snes x9, which emulator are you using?
Posted by: yoshi3706 - | Link
@yoshi3706 ok so I have no idea what’s wrong with my rom-hack then, but the last two treasure chests in your video don’t appear on mine. Maybe I started off with a bad rom when I patched the game?
Posted by: Kaioh1990 - | Link
@Mario_Sniger I used a patch called "Super Status Bar v2.2", allow to customise status bar

@Kaioh1990 there are 5 coins, but turned on chest are a little bit hidden but in the video you can see the place of each coin ;)
Posted by: yoshi3706 - | Link
When I saw their was a retro achievement entry for this rom hack I figured I’d give it a try. I’m not finished with the game so this isn’t a complete review. But one of the achievements is to get all the “big coins” in world 1. I can only find 3 of them on wario island. I’m pretty confident there are only 3 unless there is some crazy secret I can’t find. Help please???
Posted by: Kaioh1990 - | Link
Ilke you rom hack its very Best /but bro what name you satua bar you i like it.#tb{:]}
Posted by: Mario_Sniger - | Link
This is very fun loved the different sprites and the switch ups
Posted by: videogamer939 - | Link
well, the hack is good, i enjoy it, here is the review:

graphics 5/5 you use a good selection
gameplay 5/5 okay, new mechanics
level 4/5 the world 5 levels are... a bit boring but is acceptable
overworld 5/5 its well designed and hasnt errors or other fails
story ?/5 okay is better dont speak about it...

its one of the best hacks that ive played here, a second part would be fine :)

Posted by: jhonny2003 - | Link
Exellent hack!, you use different graphics and music for levels, the level design is great and the new gameplay gimmicks too!
Posted by: MaxRing - | Link
Exelente juego, me gusto mucho :D
Posted by: Michurry - | Link
Mangolo you need learn how to make reviews, you ruined the review with that useless "story 3/10" its A smw hack and the original smw dont focus on story
Posted by: yoshi3706 - | Link
Pues la u indica que es americano, si no la tiene sólo asegúrate de que si sea americano, en caso de tener una E o una J no va a funcionar
Posted by: yoshi3706 - | Link
¿Se necesita si o si el SMW (U) o un ROM normal de SMW?
Posted by: z3n3kGamer - | Link
-descargar el archivo .zip que contiene el hack y descomprimir
-buscar un rom limpio de super Mario World tiene que ser (U)
-descargar floating ips, basta con buscarlo en Google
-abrir floating ips, buscar el archivo del hack, seleccionar el rom y guardar, listo

*para jugar en pc se puede utilizar snes 9x o zsnes, y en Android snes 9x EX+ Pero debería de funcionar con cualquier otro emulador

*lo tuve que subir en formato bps ya que está prohibido subir roms en smw central
Posted by: yoshi3706 - | Link
Y en que emulador se juega o que??? O como???
Posted by: Eli - | Link
CATPIKACHU desde pc te bajas un rom de super mario world normal, luego te bajas el hack, y con el floating ips aplicas el parche
Posted by: ivanx1 - | Link
Me dicen como instalarlo en android?
Posted by: CATPIKACHU - | Link
Gran hack, me encanto que cada nivel tiene graficos distintos en cada nivel y poderes raros, lo vi en la lista del top 8 de pepe el mago en yutube, lo unico que no m agrado es q hay que bajar programas para aplicar el parche, pero aun asi vale la pena amigos :D
Posted by: ivanx1 - | Link
me encantaria que hicieras una secuela para este gran hack, realmente es muy bueno, me encantaron los primeros 4 mundos, los power ups nuevos , los graficos personalisados , la musica, y los jefes. ;)
Posted by: Drugsaur - | Link
i find your hack in a Blue Television video (in youtube) hehe
well, i like all the hack except that city level, so gray and ugly :)

4.9/5 stars (but i will leave 5)
Posted by: Generator5000 - | Link

its a good hack, at least the first 4 worlds are excellent, it started to be less fun from the world 6, but its ok
Posted by: LoveHacks - | Link
=========================== Mega Mario World: Another Universe (v1.2) ================================

MUSICS 1*(8/10): Enjoyed the variation of musics, but the musics for the ice and space levels were pretty off.


GRAPHICS 2*(10/10): Amazing amount of work, one of the few times I saw a hack with a different scenario in almost every level. You also created new scenarios combining classic ones in ways I hadn't seen yet. Really good.


LEVELS 3*(7/10): When I first started playing, I was like "I can't wait to play this game". After world 5, I was like "is it worth to keep playing this?"
Because your game was so incredible at the beggining, so original, not boring in the slightest. Then I noticed you started to give up the hack slowly. You ran into a pattern of bullet bill generators + cannons + venus flytraps. You wasted the whole ice world and space world with the unfitting music (except for dkc2's ice one) and repetition of those enemies, instead of using some that could fit the place they were. It was a noticeable downgrade on the levels' quality.

///SPOILERS/// -- Comments of some levels here:
WARIO ISLAND: Funny name considering it's a hill, but ok.
CASTLES: Loved how you thematized them with some common enemies, like shy guys and munchers.
GREEN HILL ZONE: Idea was really fitting and very simple. Pretty nice.
UNDERGROUND CITY: This one scenario is really weird. More in a bad than in a good way.
???: No idea if that has some undertale touch behind it, but I liked it.
WORLD 4: I loved all this world. To me, it was the overall best one.
WORLD 5: Here is where thing start going downhill. I didn't notice it instantly, but clearly you copied SMB3's ideas because you couldn't come with your own. Levels were all average.
WORLD 6: Another hint your mojo was gone... the name of the levels are all generic. You could switch them at random and wouldn't make a difference. Except Retro Land.
SNOW LAND: That cheap snow effect is outdated and looks bad.
STORMY CLOUDS: Probably my favorite scenario in the whole game. Too bad it's laggy.
CASTLE 7: Mario fell right in the boss' door? Sorry, but this oughta be the lamest excuse for a two room long level I've ever seen in a hack. When I saw this, I was sure that you were giving up. It was extremely disapppointing. Not to mention the boss is repetion of a previous one with a different sprite.
BOWSER WORLD: Original overworld? Not surprised by now. A level shorter as well.
VOLCANO: Such a cool scenario wasted with such an unfitting music.
INVASION: Well, SMBX rip off, no doubt. Yeah, your creativity was dead and buried by now.
HAZY MAZE CAVE: Not that much of a maze but the undead enemies need some better musics. Wasted opportunity.
BOWSER'S CASTLE: Why exactly is a giant Morton the final boss of Bowser's Castle? And much easier boss fight than the previous one. And yeah, not cutscenes, no princess, no nothing after the ending.

I didn't bother getting to the star levels.

BOSSES 1*(6/10): Not bad, but not good. Giant Morton was a deception for sure. Black Yoshi was the most surprising, though.


OVERWORLD 1*(9/10): Would give a 10 if it wasn't for the reused bowser world.


FUN FACTOR 2*(6.5/10): The first 4 worlds I could give a 10. No doubt. After that... unfortunately got a lot worse. Hard to believe they were made by the same person.


STORY 2*(3/10): Yoshi and Peach were kidnapped by Bowser... okay. But we find Yoshi around in the levels. We don't see peach around... Bowser is now Morton.... we don't rescue any of them and for any reason the game starts at Rosalina's House. Lol?
At least the Black Yoshi was consistent, considering you gotta defeat him for the Yoshi's Spawn level. That was cool, but still... the rest is a mess.


FINAL NOTES: If you think you can't finish it right now, wait. Waiting can do miracles sometimes. The way you rushed things to the end is a terrible way to finish the game. You don't have schedules, it's done when it's done. This had everything to be one of the greatest hacks of those last years. It's a shame, really.

OVERALL: (6.91/10)
Posted by: mangolo - | Link
Muito Boa
Posted by: Will16 - | Link
NatsuFireball, if you play on emulador try to use savestates, but the jet controls are easy of learn, ive tested it a lot of times
Posted by: yoshi3706 - | Link
It's a very good hack, with plenty of nice graphics and references to previous Mario games ! The overworld is very well designed too !

However, I couldn't finish the game, as the JET controls are insane, making the final level unnecessary unfair. So I got 58 of 59 exits, which is very frustrating because of the JET controls.

All the remaining is very nice, but I have to give you 4 stars instead of 5 because of this frustrating final level.

9/10 (4 stars) Thank you for this very good hack =]
Posted by: NatsuFireball - | Link
I thought this hack was quite pleasant. Visuals are pretty good most of the time, with a couple exceptions like an underground city level and the set of Christmas-themed levels. There's a large variety of level types in here and they're generally fun. If there's any levels off the top of my head that I can say I dislike, it would be the underground city and the two submarine levels. The city level was cramped and had a lot of obnoxious enemies. The submarine controls awkwardly and the explosion caused by the torpedoes can, frustratingly enough, damage the player. The explosion lingers for a long time and blows up any torpedoes fired nearby. Every time, I'd rather exit the submarine and swim through with a fire flower.
Posted by: kyasarintsu - | Link
good hack
Posted by: blaze800000 - | Link

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