The 1st ever Old-School Level Design Contest was held in 2017, and features 83 submissions as well as 4 switch palaces and 3 judge levels, totaling at 90 levels with 113 exits.
The compilation was kept as vanilla as possible to keep with the "SMW-like" feeling, but some exceptions were made (e.g. in the overworld) where custom resources were used. It's nothing too flashy or appealing, again to not interfere with the traditional feeling.
Out of all colab hacks Ive seen in this site this one is probably the best besides the vldcs 7-10.
The fact that the elements are so limited somehow made users to think out of the box and be creative with what they had.
And we ended up with some cool, fair and great levels.
I hope to see new old school colab hack in the future.
Hi: Can someone tell me pelase where to find the secret exit in the level named "Volcanic Volcano" and help me with a level that for some reason has an error in my rom? I saw in a youtube video that the secret exit of the level called "Chocolate Cliff" is near the beginning and you get to it using a door that is nex to a football enemy, but in my rom the door doesn't appear. Why could it be? Ive tried playing the level in the emulators zmz and snes 9x
pretty good hack. one question.
how do I get the "real" exit in So Safe It's Boring level by Lazy without dying? I found it but I keep falling into a pit each time I touch the goalpost. it reminds me of a level I was playing in TSRP2.
Great levels and overworld, and the data indicating exits cleared, Yoshi Coins and moons for each level is a masterpiece for completationists like me ! Would be so great if every hack could use it =]
I found all 113 exits without using savestates, some levels are very hard though. I couldn't make a 100% as LIMBO level is too hard for me to get YC without using savestates, also I couldn't find a way to get the moon in Mount Meato, buy still investigating this.
Thank you Erik for this hack and the update, and all of you, who made these awesome levels =]
Oh, neat. I had almost forgotten about this. I immediately went to check my OLDC level (#712 Big Boo's Castle) just to make sure there weren't any problems, and it looks like it's perfectly fine.
But then, I went and played a few other levels, and I discovered something that might be considered an issue. In the bonus game that occurs for getting 100 goal tape stars, for some reason, there's actually a time limit for it. It's high enough that a typical player won't even come close to having a problem, but if someone idled in the bonus game room for some reason and died from time running out, the level they just cleared won't actually count as cleared. In addition, if time happens to run out during Mario's victory pose at the end of the bonus game, the game soft-locks. So, I think it would be best to set the timer in the bonus game to 0 (infinite) like it normally is.
@EmuGamer it needs to take a while until both VLDC compilation hacks are complete. Collecting levels and their coherent assets is not an easy process and making everything work fine isn't a walk on a plain. The earliest possible release date is shortly after Summer 2018's C3. Be patient.
I don't get it. My entry has an entirely different sub-area than what I actually made, with an exit even. I thought the entries would remain pretty much unchanged?
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