Name: | Yoshi Expansion Kit V1.01 |
Author: | Maarfy |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch intends to provide users with a means of dramatically expanding and easily customizing the functions of the Yoshi, baby Yoshi and Yoshi egg sprites, with no requirement of ASM knowledge. This patch: - Enables functioning Yoshi sprites for all 8 sprite palettes, thus doubling the number of usable Yoshi colors - Allows a great many functional attributes of Yoshi to be customized on a per-Yoshi-color basis - Provides a framework for up to 8 unique shell-carrying abilities, settable on a per-Yoshi-color, per-shell-color basis - Provides a means of inserting all 8 palettes of Yoshi within Lunar Magic via the extra bit - no custom sprite insertion needed - Adds custom sprite/expanded sprite state support for cases in which a non-Yoshi sprite hatches from a Yoshi egg (such as after eating berries) - Optionally fixes a number of Yoshi-related glitches and other oddities See the included instructions for specific usage details. All code is exhaustively commented. Added in V 1.01: - Added SA-1 detection and support. - Added a define for address $18E7 and changed RAM addresses in shell_carry_abl.asm to defines. - Added the option to replicate the original game's horizontal dismount routine, which does not alter X speed at all upon aerial dismount (impossible to replicate in V 1.00 as coded) - thanks go out to Kazkek for reporting this oversight. - Added a proper explanation of the modified behavior of RAM address $13C7 to readme.txt. |
Tags: | baby yoshi berry lorom sa-1 yoshi yoshi egg |
Comments: | 12 (jump to comments) |
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Comments (12)
Then find [ASM03] and change it like so:
I apologize if this is/has been plaguing anyone trying to use the patch. One of these days I'll find the time to give this thing the update it needs.
Thanks go out to succo for reporting this bug. This fix will be integrated into the patch next update, whenever that may be.
This patch is up to the standards and requires no remoderation.
One problem I have is the colour doesn't seem to show on the map. I had a grey Yoshi who looks blue when I ended the level and saw on the map.
Is this a known issue?
The massive amount of hijacks also leaves the patch danger in danger for many hijack conflicts. In fact, I can think that Edible Blocks (for the berry hijack) and the Yoshi egg question mark blocks (for the Yoshi egg hijack, the other blocks work fine) are incompatible with this patch.
Nonetheless, this is a patch you certainly want to use if you want to have more creative Yoshi gimmicks. Each of the many settings, not to mention custom shell abilities if you can code them, certainly can bring some fun gimmicks if you properly implement them into your hack.