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Song Title

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    Bee Hunter - Apoplexy

    SMW Music → Bee Hunter - Apoplexy

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    Submission Details

    Name: Bee Hunter - Apoplexy
    Author: AntiDuck
    Added:
    Version History: View
    Insert Size: 0x0C72 bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 2:17
    Featured: Yes
    Description: Also known as: Mario Forever - Apoplexy Tanks

    The intense tank theme that plays during the tank levels on World 8 of Mario Forever. Can be used for penultimate or final levels. It can also be suited for factories, fire levels or whatever could suit it.

    UPDATE:
    Now made the song more closer to the original, and it now includes 3 other versions of the song, one that loops properly, one with better panning (no more Amiga hardpanning) and one that has both proper looping and panning. You may want the latter for the best sounding version.
    Tags: airship castle dark final fire industrial tense
    Comments: 12 (jump to comments)
    Rating:
    5.0 (7 ratings)
    No rating
    Download 254.16 KiB | 1,791 downloads ▶   Play SPC

    Comments (12)

    Logg Link
    Had to stop watching what I was watching to find the song. Great job
    ExxorD Link
    I personally think the 'abstract' tag fits here, too. I can see a final level so to speak in the 'a e s t h e t i c' kinda way here. lol I love it!
    Gzpy Link
    Ou boiiii, MArio Forever intensifies
    KazakhGuy Link
    NOSTALGIA!#smw{:TUP:}
    CannedPotato Link
    This song has so many uses and sounds great. Thanks a million.
    tdavid95 Link
    Amazing! It sounds cool! And really close to the original!
    Yggdra Link
    Simply incredible, it amazes me how close to the original it sounds. This is definitely one of your best works.
    Satsumaimo Link
    Finally I found a SNES port of a song from a module format! #tb{:DD}

    Mario Forever was the way I was truly introduced to Mario as a kid, so it's awesome to hear a song used
    in it made ready for porting to an actual SNES game #smrpg{haha}

    I've had the game on my computer (after downloading it again) and so when I was looking for music on here
    and found a port of that song, I excitedly opened ktkm28.dll as a module in OpenMPT, to see who made the song.
    (I had never looked to see who made it, or else I forgot) The comments says that a guy named "bee hunter of jazz"
    made the song. Just thought you'd want to add that to the file name or the comments. And btw, thanks a HUGE lot!
    I love this song and I really wanted to use .mod format music in a SMW hack.

    Great port Santa, have a 5 star #smw{:peace:}
     LadiesMan217 Link
    Samples 1B and 1C click when looping. For future reference, if you're going to do multiple versions of the same song and submit it as a bundle, just pick song as type and use the biggest size of the bundle. Nicely done and very well mixed ports, great job!
    Romano338 From older version: Mario Forever - Apoplexy Tanks Link
    Is there a way to "blend" the 2 channels? When I listen to it with headphoes, I really have one part on the left, one on the right. I'm afraid it might do the same when imported
    Ultima From older version: Mario Forever - Apoplexy Tanks Link
    real fucking Amiga hours, who up

    but seriously, this is damn impressive; loved how you didn't make everything hardpanned like literally all Amiga-geared demoscene tunes do (tho I'd probably would've made at least the bass and drums mono, even if it wouldn't be as faithful to the original that way lmao)

    now I kinda want to port some demoscene MOD tunes with A MAD SCHEME too now that I think about it

    EDIT: tfw SMWC doesn't support emojis anymore for some reason

    why
     Wakana From older version: Mario Forever - Apoplexy Tanks Link
    AAAAAAAAAA HYPEEEEEEE

    I must admit I'm very impressed you managed to do this. It sounds very close to the original. Even the shitty panning is very similar!

    Some small tips, just in case you want to make this even closer to the original:
    - The original is a tiny bit slower, and it's a bit more sharp overall. I suggest adding an $EE$XX in every channel for the latter thing;
    - Your @39 should be louder (assuming it's the bass playing in #0 in some parts). Sometimes, the song on the left side sounds too empty compared to the right, which is constantly active and very filled due to the synth bass and the percussions.

    5/5
    Now port YKY too, please! (I should have an .spc of it if you're interested ;3)