Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
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Details for Yoshi's egg, breaks on thrown objects
SMW Sprites - Yoshi's egg, breaks on thrown objects
It is a good sprite, but my only complaint is how the thrown sprite "dies." It looks kind of weird for it to die in that fashion when you could have it die normally. For anybody that wishes to do this, they can do so by finding this code at line 149:
Code
LDA #$04 ;Status = spin killed
STA !14C8,y ;
LDA #$1F ;
STA !1540,y ;Timer for spinjump stars
JSL $07FC3B|!BankB ;Show spinjump stars
LDA #!BreakSound ;Sound effect
STA !BreakSoundBank ;
...and changing it to:
Code
PHY ;
TYX ;
LDA #$02 ; kill sprite
STA !14C8,x ;
LDY #$F8 ; set killed sprite x speed
LDA !B6,x ;
BPL + ;
LDY #$08 ;
+ TYA ;
STA !B6,x ;
LDA #$D8 ; set killed sprite y speed
STA !AA,x ;
PLY ;
LDA #$02 ; give score
JSL $02ACE5 ;
LDA #$03 ; play sfx
STA $1DF9|!base2 ;
Due to the way the game works, the Throw Block will shatter automatically anyways.
Additionally, I'd love if you could make it hatch a Yoshi that immediately grows, like with the Yoshi Eggs from blocks.
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