Views: 924,721,843
18 users online: AntiDuck, AyGaAlPa, CalHal,  DeppySlide, Desert, Hayashi Neru, Julintendo, Maw, Sammmoo, Stivi, tcdw, TheTinkerer256, underway, UTF, VecchiaZim, Vic Rattlehead, WhiteYoshiEgg, Ziz - Guests: 68 - Bots: 75 Users: 51,711 (2,048 active)
Latest: MrFinnister
Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Not logged in.
Details for Hypothermia
UberASM Repository - Hypothermia Link - Show random
File Name: Hypothermia
Authors: Blind Devil
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: With this code, the player will die from cold if they stand still for too long. They will begin to shake as sign of warning before dying. They can also get hurt or instantly killed if they try to swim in water if set to do so.

Defines for amount of frames it takes for the player to die, when to make the player shake, give immunity when star power is active, and whether to hurt or instantly kill or not when touching water are included.
Tags: cold, ice, lorom, sa-1, water
Rating: 5.0 (Votes: 1)
Download: Download - 1.88 KiB
This is awesome, especially for Christmas themed hacks!
Posted by: MilkyMooer - | Link
good for water themed levels to get mario drown
Posted by: TheLucraftTeam - | Link
This is a very nice effect - good job! It feels quite natural and I didn't think of any cases where it'd look weird. The documented functionality appears to work just fine, too.
Posted by:  Telinc1 - | Link
So this is how ice levels should work!
Posted by: Klug - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks