|Name:||SMB2-styled Charged Jump|
|Type:||Level, Game Mode|
|Description:||When this code is used, the player can charge a jump by ducking for several frames, until the point they start to flash. While flashing, they can perform a higher jump. The configuration can be applied to all player characters, to a specific character or can be RAM flag dependent. Details and example on how to set and use the code are found all within the ASM file.
Defines to allow charging while riding Yoshi, charged jump/spinjump heights, SFX for charge ready and how long the player should duck to trigger the charge, as well as other options, are included.
|Tags:||charged jump lorom physics sa-1 smb2|
|Comments:||3 (jump to comments)|
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