Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
This hack is dedicated to LordPickleKing, an amazing mario maker kaizo player.
Levels have been designed to incorporate platforming, item abuse, and a touch of custom things, which
I do my best to teach the player how to use.
Difficulty would fit around Kaizo 1 for the normal game, but gets much more difficult in special world
and for the switch palaces.
You can find things:
3 Palaces not required to beat the game
A special world, but requires those palaces
These weird beanie hats that give you some sort of power
23 Exits, plus a final castle
There are also things you won't find:
Invisible kaizo blocks
A fourth switch palace
A green yoshi
Screw the princess, you need to save the people so they have food to eat. But I guess the princess
is a part of the people too... whatever.
Do you wish to see the trailer? Yes? No? Maybe? Well if you want you can check it out here:
Here is Lord Pickle World. Enjoy!
Fixed many major errors with the hack that were not caught during testing.
Touched up many jumps that gave 1.0 players issues with playing.
Fixed the checkpoint in "X Buck Supreme" to give a propeller if you die after getting it.
Edited the credits a little.
Fixed a jump in "The Chill Studio" to be more intuitive.
Removed a large portion of "Supidoran Jam" that felt like filler. Timer also decreased to fit this.
Added some extra event tiles near "Haunted Pawn Shop" to make the secret exit more visible.
Also added red tile underneath it to better represent there are 2 exits.
Changed the final section in "Take A Guess..." to also be more intuitive.
Fixed issues in the fourth room of "The Pickle Jar" that were not working on console.
Made big changes to "The Exterminator" so it was again, more intuitive.
Also reworked the flight section in the level to be easier, but somewhat longer.
Made "X Buck Supreme" somewhat better by removing the long, boring throwblock section.
Hopefully??? Decheesed the double shell juggle.
Also made it shorter, because people found it hard.
Overall minor tweaking that needed it.
Very minor changes in lots of levels to be slightly easier and/or better.
Tweaked "Tower of Everdeen" and added a secret if you intentionally softlock yourself.
Made "Kojin No Dokutsu" harder because it was free. Also decheesed keeping a shell.
Tweaked "Blue Flood Palace" to fix the initial shell hecking up the ending.
Removed end section in "Red Shell Palace" because it was stupidly difficult and wasn't fun.
Made it so you couldn't keep yoshi in "The Exterminator".
Decheesed double shell juggle, again. This time it's actually cheese proof! Probably...
Credits were changed to add more people.
I still could not get the subworld screen entrances to work, so you will still spawn on the initial screen.