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Lord Pickle World

Super Mario World Hacks → Lord Pickle World

Submission Details

Name: Lord Pickle World
Author: MarkAlarm
Added:
Demo: No
Hall of Fame: No
Length: 23 exit(s)
Type: Kaizo: Intermediate
Description: This hack is dedicated to LordPickleKing, an amazing mario maker kaizo player.

Levels have been designed to incorporate platforming, item abuse, and a touch of custom things, which
I do my best to teach the player how to use.
Difficulty would fit around Kaizo 1 for the normal game, but gets much more difficult in special world
and for the switch palaces.
You can find things:

3 Palaces not required to beat the game
A special world, but requires those palaces
Circular saws
Vertical saws
These weird beanie hats that give you some sort of power
23 Exits, plus a final castle

There are also things you won't find:

Invisible kaizo blocks
A fourth switch palace
A green yoshi

Screw the princess, you need to save the people so they have food to eat. But I guess the princess
is a part of the people too... whatever.
Do you wish to see the trailer? Yes? No? Maybe? Well if you want you can check it out here:

https://youtu.be/p9SQEw_F1Yw

Here is Lord Pickle World. Enjoy!



1.0: Release!

1.1:
Fixed many major errors with the hack that were not caught during testing.
Touched up many jumps that gave 1.0 players issues with playing.
Fixed the checkpoint in "X Buck Supreme" to give a propeller if you die after getting it.
Edited the credits a little.

1.2:
Fixed a jump in "The Chill Studio" to be more intuitive.
Removed a large portion of "Supidoran Jam" that felt like filler. Timer also decreased to fit this.
Added some extra event tiles near "Haunted Pawn Shop" to make the secret exit more visible.
Also added red tile underneath it to better represent there are 2 exits.
Changed the final section in "Take A Guess..." to also be more intuitive.
Fixed issues in the fourth room of "The Pickle Jar" that were not working on console.
Made big changes to "The Exterminator" so it was again, more intuitive.
Also reworked the flight section in the level to be easier, but somewhat longer.
Made "X Buck Supreme" somewhat better by removing the long, boring throwblock section.
Hopefully??? Decheesed the double shell juggle.
Also made it shorter, because people found it hard.
Overall minor tweaking that needed it.

1.3:
Very minor changes in lots of levels to be slightly easier and/or better.
Tweaked "Tower of Everdeen" and added a secret if you intentionally softlock yourself.
Made "Kojin No Dokutsu" harder because it was free. Also decheesed keeping a shell.
Tweaked "Blue Flood Palace" to fix the initial shell hecking up the ending.
Removed end section in "Red Shell Palace" because it was stupidly difficult and wasn't fun.
Made it so you couldn't keep yoshi in "The Exterminator".
Decheesed double shell juggle, again. This time it's actually cheese proof! Probably...
Credits were changed to add more people.
I still could not get the subworld screen entrances to work, so you will still spawn on the initial screen.
Tags: asm glitch powers
Comments: 10 (jump to comments)
Rating:
4.7 (3 ratings)
No rating
Download 518.82 KiB | 4,152 downloads

Screenshots

Comments (10)

Kimota Link
Loved the propeller levels! Great job.
3dsalmon Link
Cursed snake block ice level aside, this is a really fun hack! Great job.
ninj Link
nice hack!
lazy_star Link
Thx, was good
NikSik1 Link
First few levels are definitely quite easy, but then it ramps up the difficulty at a steady pace. The music choices were great. Just overall a fun hack
NewToHack Link
Really nice hack. Design is good and fun, visuals are simple but really pleasing (great palettes notably)
Vivian Darkbloom Link
I like this! It's always nice seeing custom stuff in kaizo hacks; nobody really takes advantage of it/
B2De Link
Exactly what Dode said. #smw{:TUP:}
Dode Link
Fun hack! I enjoyed the custom powerup and a little bit of Mario Maker feel while retaining comfortable SMW physics and ASM. Would recommend :)
MarkAlarm Author Link
This is the final version. Have fun!