Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
A big ass note block. Check how to.txt to see how to insert it, as it requires a custom bounce sprite.
It can also interact with sprites if you insert the patch I made for that.
Warning: has a high chance of v-blank overflowing (making black bars appear). No idea how to fix that.
After fixing related resources, it's sprite bouncing feature now actually works.
This is a nice addition to giant worlds. I still have a few issues with this submission:
1) Block doesn't activate when you hit it from the sides with sprites like key, P-switch and etc. It only checks for thrown sprites (and shells save that state), but not for stunned ones.
2) It'd be nice to have level with assembled animation.
3) If you hit block from below with something that can't be normally hit by noteblock (like P-switch or springboard), it'll sink for a little bit.
4) It can be optimized a little to save space (I even saw irrelevant lda $1341 before another LDA in top blocks)
It also lacked Print descriptions for all blocks, but I added them. Confirmed to work on SA-1.
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