Name: | New Territory |
Author: | Starboi's Coffee |
Added: | |
Version History: | View |
Demo: | Yes |
Featured: | No |
Length: | 8 exit(s) |
Type: | Standard: Normal |
Description: | Welcome to an uncharted land! In this hack we find our heroes Sarbitz and DG stranded on The Island of Y O S H O by an awful storm. On the island they find Nozomi Tojo, a helpful infobox that will guide our heroes through the island, saving her friends that have been cursed along the way. FEATURES: LEVELS- duh DANG RECOLORS - it me and my brother 2 NEW MECHANICS - The Ground Pound and the Wall-Kick. I haven't found a use for the GP yet tho NEW MUSIC J O S H O - he not in the demo but you'll get to meet him soon SECRET LEVELS - theres one MUSIC - I've heard good things about it (Special thanks to megoleto and Kaitri for playtesting, and IcyTomato for some help on level design) This is my first ROMHack so any advice is appreciated UPDATE 1.2 8.3.18 Fixed cutoff in OwO What's This, and fixed the music Title text is now colored correctly Holey Mountain is now a normal tile Ceiling in Iggy's Fort is now a thing OwO What's This 1 is now unenterable after the first go Demo now has an end level |
Tags: | exgfx music traditional |
Comments: | 18 (jump to comments) |
Rating: |
Download
183.38 KiB | 1,789 downloads
Comments (18)
-alex
btw thanks for fixing my tags-Minor but some of the levels still have cutoff, such as in the switch palace, the pipe MDP mentioned and the corners in the swamp level. You needn't fix them, but it would be nice if you could.
-My biggest gripe is the sprite limitations which sometimes crop up, such as here and here. These aren't too major, however in this area although I was not able to replicate it, on my first time here, one of the platforms did not appear, making the ascent quite difficult. My number one suggestion would be this patch. It's very simple to use, and you'll not need to worry about issues such as this!
-Finally it's a bit silly that you can't leave the end of demo level, but at the same time, it's just that, an end of demo level. It would be nice if people could go back to see if they'd missed anything though.
Anyway, not too bad, keep at it.
(also, I fixed your tags, keep an eye on them next time lol)
the levels are nice but too easy but is difficulty normal is good
.
the mountain level is the only one where im a bit "meh" on the palettes.
gameplay and music are fine.
ty for shoutouting me, was fun playtesting this hack <3
why use some time of developing on a demo when this is already out,and we are always waiting for final version?At this point,it will not released before the 2020!
Also, you might want to update your tags to something that would help your hack pop up more frequently in the search function for SMW Central.
Miscolored title screen text.
Minor thing, but try not to put the heads(?) of a pipe (or blocks that contain items) inside of foreground.
You mentioned this in the submission info, but see about changing the level tile for this to a normal one.
Cutoff tiles.
Look at the bottom of the screen. Avoid using surface tiles on the bottom row, since only the top pixel appears during gameplay.
You might wanna block off the ceiling here. While it leads nowhere, it also feels a lot like it wasn't intentional.
There's no way to exit this switch palace after it's been beaten once outside of Start+Select
(no screenshot)
Mario's cape is miscolored.
Overall not bad, but needs some more polish.