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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Details for New Territory
Super Mario World Hacks - New Territory
File Name: New Territory
Added:
Version History: View
Authors: Starboi's Coffee
Demo: Yes
Featured: No
Length: 8 exit(s)
Difficulty: Normal
Description: Welcome to an uncharted land! In this hack we find our heroes Sarbitz and DG stranded on The Island of Y O S H O by an awful storm. On the island they find Nozomi Tojo, a helpful infobox that will guide our heroes through the island, saving her friends that have been cursed along the way.

FEATURES:
LEVELS- duh
DANG RECOLORS - it me and my brother
2 NEW MECHANICS - The Ground Pound and the Wall-Kick. I haven't found a use for the GP yet tho
NEW MUSIC
J O S H O - he not in the demo but you'll get to meet him soon
SECRET LEVELS - theres one
MUSIC - I've heard good things about it
(Special thanks to megoleto and Kaitri for playtesting, and IcyTomato for some help on level design)

This is my first ROMHack so any advice is appreciated

UPDATE 1.2 8.3.18

Fixed cutoff in OwO What's This, and fixed the music
Title text is now colored correctly
Holey Mountain is now a normal tile
Ceiling in Iggy's Fort is now a thing
OwO What's This 1 is now unenterable after the first go
Demo now has an end level
Tags: exgfx, music, traditional
Rating: 4.0 (Votes: 3)
Download: Download - 183.38 KiB
862 downloads
Screenshots
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KiLLERzip
Really nice, good job :)
Posted by: KiLLERzip -
Alex10-0
i really enjoyed this game, and i want to help on this project, this project it shows a lot of potential, so agree if you want to, thank you.

-alex
Posted by: Alex10-0 -
Starboi's Coffee
@Eevee Thank you! Alot of people have been telling me the same thing: it's decent. When I work on W2, I'm gonna look into more exciting and engaging level design. As for the bugs you pointed out? I'll fix those in the W2 update since I already released a bugfix.btw thanks for fixing my tags
Posted by: Starboi's Coffee -
Eevee
Nice to see you fixed some of the gripes MrDeePay pointed out. Indeed this is a decent little hack, especially for a first. It could use some polish, but for now it's acceptable I'd say. I have some gripes of my own you may wish to address in future updates.

-Minor but some of the levels still have cutoff, such as in the switch palace, the pipe MDP mentioned and the corners in the swamp level. You needn't fix them, but it would be nice if you could.

-My biggest gripe is the sprite limitations which sometimes crop up, such as here and here. These aren't too major, however in this area although I was not able to replicate it, on my first time here, one of the platforms did not appear, making the ascent quite difficult. My number one suggestion would be this patch. It's very simple to use, and you'll not need to worry about issues such as this!

-Finally it's a bit silly that you can't leave the end of demo level, but at the same time, it's just that, an end of demo level. It would be nice if people could go back to see if they'd missed anything though.

Anyway, not too bad, keep at it.

(also, I fixed your tags, keep an eye on them next time lol)
Posted by: Yuki Nagato -
yygdrasil
the color of the cape is weird like a stain.
the levels are nice but too easy but is difficulty normal is good
.
Posted by: yygdrasil -
Starboi's Coffee
@Danielsonic 87 This version had some bugs that I wanted fixed for this demo. I plan on working on one world at a time.
Posted by: Starboi's Coffee -
kaitri
a nice short hack, perfect for some casual plays.
the mountain level is the only one where im a bit "meh" on the palettes.

gameplay and music are fine.


ty for shoutouting me, was fun playtesting this hack <3
Posted by: kaitri -
Danielsonic 87
A question is quite strong here:
why use some time of developing on a demo when this is already out,and we are always waiting for final version?At this point,it will not released before the 2020!
Posted by: Danielsonic 87 -

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