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Super Slim World

Super Mario World Hacks → Super Slim World

This file is obsolete. The latest version is Super Slim World. For other versions, check the version history.

Submission Details

Name: Super Slim World
Author: duders
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 15 exit(s)
Type: Kaizo: Intermediate
Description: Hello and welcome to Super Slim World! This is a short easy kaizo hack with extremely fair checkpoints, simple mechanics, and lots of shell jumps. It provides a decent challenge to newer kaizo players while being just good fun to the more experienced. Being new to kaizo myself, I wanted to create a hack that I could comfortably finish while utilizing the kaizo mechanics I enjoy.

I hope you enjoy playing it as much as I did making it!

1.35 Notes
-Fixed terrible looking logo on title screen
-Adjusted shell jump in "Arisendead's Graves"
-Fixed a cutoff in the overworld
-Added an off-screen indicator
-Minor aesthetic changes
1.31 Notes
-Nerfed Big Boo Fight
Version 1.3 Notes
-Cleaned up overworld paths and aesthetics
-Changed the death block color in "Lunar Lake"
-Fixed an issue where the credits would glitch
-No longer get stuck on the overworld once reaching "Tunnel Vision"
-Adjusted koopa jump and shell jump in "Arisendead's Graves"
-Minor aesthetic fixes

Version 1.2 Notes
*I apologize to everyone who played and had issues with the previous versions. I did everything in my power to assure that this version works properly.
-Removed "The Bridge of Death" exit
-Added mushroom blocks in the Big Boo fight
-Fixed event softlock occurring after "The Bridge of Death"
-Adjusted the distance in certain rooms in "Duders' Manor" to prevent the section from being skippable
-Removed the breaking bridge mechanic from the reznor fight
-Minor aesthetic fixes

Tags:
Comments: 9 (jump to comments)
Rating:
4.9 (9 ratings)
No rating
Download 578.93 KiB | 1,040 downloads

Screenshots

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Comments (9)

requiredyump Link
This is a wonderful game that both new and experienced players will enjoy. The custom graphics are cool, and the choice of music is rather neat —albeit sometimes feeling a little out of place. There are a few tricks/sections that I did not like, but they are so few that I ignore them in my review. This is a fun game that really can be played by anyone who has played SMW.
Darkanine Link
This was my 2nd kaizo SMW hack and I really enjoyed it. There are some rough parts and frustrating tricks, but nothing jumped out as unfair, and everything is learnable. There are some places where QOL fixes would be nice (indicator coins for instance), but with a little patience, trial and error isn't too bad for now.

The music is great. I am not really a fan of custom visuals, but the ones used in Slim are tasteful and not distracting, for the most part.

If you're looking for something a bit trickier than Quickie World or Backwards Mario, this is a good option. If you're a more advanced kaizo player, you'll knock this out fairly quickly, but I think you'll have fun doing so.

PS: Duders, clean up your manor.
SQL_Infection Link
Nice work! I really liked the overall feel of the hack, feels like you've put together a pretty complete package. Music, graphics, MSG boxes... All contributed to a fun afternoon! :D

Definitely recommend to someone looking for an easier Kaizo hack to playthrough in 1 or 2 sittings.

I will say, the only thing I did not like was the last castle... It felt a bit uninspired, culminating in a boss fight that felt largely the same. But man, everything else was on point #smw{:TUP:}
Allrounder Link
Just started playing it and here:
There is a midway block and I can just get big and leave the level as big mario. Maybe you should fix becoming big after getting a midway in general.

Also for every midway (for example really easy in level 1) I can just get big through the midway and leave with Start + Select before I get hit and become big like that everywhere.

Edit: I'm about to finish the hack and the fact above really bothers me. You can just keep powerups. The reason why it bothers me so much is because this hack is really really great. The aesthetics are great, the music is on point (even though people might call some tracks "overused") and it is so much fun to play. The levels all feel different from each other and you get a lot of variety. My favourite so far was probably the first castle. It was really fun. You made a really great hack and it really is so much fun to play that I would recommend it to anyone who knows the basics of Kaizo mario. I don't think this hack is perfect as the first hack but after beating 2-3 beginner Kaizo hacks you should be able to play this hack and experience how good it is.

I would love to give you 5 stars but the powerup stuff bothers me so much that I'll only give you 4 stars for now.
Dode Link
Awesome hack! There were some solutions that could be performed in a little bit of an alternative/unorthodox manner, but I really enjoyed it, great job! Will definitely recommend for beginners looking for a second hack or experts looking to kill some time :)
B2De Link
This hack is really fun. The aesthetics and tunes are nice, the difficulty isn't overwhelming either. I dig. #smw{:TUP:}
Arisendead Link
This hack started off with some rough spots but as of this latest version its definitely really fun. Entry level kaizo with fun speed strats definitely recommend. Giving 5 stars in stead of my normal 4 since the credits are on point and credit was given where credit is due!
Sweetdude Link
My only complaint is the blinking death blocks, but that has nothing to do with game play so..
SkeptisTrader Link
Really fun so far, feels like a good difficulty curve also. Still on Tunnel Vision level, so not totally finished, but so far so good. Really great for any beginner trying to step their game up! **me cough cough**


EDIT: Awesome hack man, I just suck. My bad on my emulator's sound being fucked. I'll try and figure that out. That was my first no save-states play thru, lol.
Thanks for stoppin by.