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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.

Song Title

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    Details for NBA Give 'N Go - Game BGM 6
    SMW Music - NBA Give 'N Go - Game BGM 6 Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: NBA Give 'N Go - Game BGM 6
    Added:
    Authors: DanTheVP
    Insert Size: 0x07CC bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 0:42
    Featured: No
    Description: This is a sports/hype themed track that repeats as variations on a melody line with a strong back beat and percussion samples.This could work well in a switch palace, bonus area, or VVVVVV style level.
    Tags: athletic, bonus, switch palace, urban
    Rating: No rating
    Preview: Play SPC
    Download: Download - 57.75 KiB
    239 downloads
    kamekku14
    BOOMSHAKALAKA!
    Posted by: kamekku14 - | Link
    LadiesMan217
    You may want to check on all piano channel dynamics. The port uses various velocities for an echo effect and while the problem isn't so much as the levels aren't accurate (most are), it's the lowest volume that throws it all off bc it comes across as too loud compared to the original (you're lowest velocity has a volume level of 05 while the actual song's is 02, this is what's making it sound louder than the original). The volume fade is incorrect on the brass and the echo volume for L and R is incorrect (you have it at 1d and it's suppose to be at 28). Aside from these 3 things, this port is pretty accurate to the original.
    Posted by:  LadiesMan217 - | Link

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