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Details for Leave Yoshi in Level
SMW Patches - Leave Yoshi in Level Show random
File Name: Leave Yoshi in Level
Added:
Version History: View
Authors: JackTheSpades, Katrina
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Leaves Yoshi after passing the goal tape. In case of key-keyhole or start-select exit, Yoshi just disappears.

Take some care when setting up your goal sequences with this patch - if you have weird stuff after the goal, Mario might land back on Yoshi, which doesn't break anything but can look quite silly since he tries to jump off again.

Now doesn't crash when used with AddMusicK, although if you are using AddMusicK you should still open the ASM file and change "!IrisOut = $11" to "!IrisOut = $08" to fix the zoom sound effect.

This version fixes a bug where, under certain circumstances, the player would jump even without Yoshi.
Tags: lorom, sa-1, yoshi
Download: Download - 1.17 KiB
339 downloads
Screenshots
Image
Nolanator
What about when you start+select out of a level?

Still works as intended when start+selecting out of a level!
Posted by: Nolanator - | Link
Cr4zy
Originally posted by Fermín Acosta Jr.
I wanted to disable circle when I’m using HDMA gradients and etc.
me too
Posted by: Cr4zy - | Link
Fermín Acosta Jr.
I wanted to disable circle when I’m using HDMA gradients and etc.
Posted by: Fermín Acosta Jr. - | Link
Erik
Tested with: Asar 1.71; SA-1 v1.31; Lunar Magic 3.02; snes9x 1.58
This patch is up to the standards and requires no remoderation.
Posted by:  Erik - | Link
Telinc1
This patch is a really nice alternative to the traditional Counter Break Y patch. The fix in this update appears to work fine, though I'm not exactly certain what would cause the issue in the first place.
Posted by:  Telinc1 - | Link

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