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Leave Yoshi in Level

SMW Patches → Leave Yoshi in Level

Submission Details

Name: Leave Yoshi in Level
Authors: JackTheSpades, Katrina
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Leaves Yoshi after passing the goal tape. In case of key-keyhole or start-select exit, Yoshi just disappears.

Take some care when setting up your goal sequences with this patch - if you have weird stuff after the goal, Mario might land back on Yoshi, which doesn't break anything but can look quite silly since he tries to jump off again.

Now doesn't crash when used with AddMusicK, although if you are using AddMusicK you should still open the ASM file and change "!IrisOut = $11" to "!IrisOut = $08" to fix the zoom sound effect.

This version fixes a bug where, under certain circumstances, the player would jump even without Yoshi.
Tags: lorom sa-1 yoshi
Comments: 13 (jump to comments)
Download 1.17 KiB | 628 downloads

Screenshots

Comments (13)

 Donut Link
So damn useful! Nice!
Nolanator Link
What about when you start+select out of a level?

Still works as intended when start+selecting out of a level!
Cr4zy Link
Originally posted by Fermín Acosta Jr.
I wanted to disable circle when I’m using HDMA gradients and etc.
me too
El Cuh Fermin Link
I wanted to disable circle when I’m using HDMA gradients and etc.
 Erik Link
Tested with: Asar 1.71; SA-1 v1.31; Lunar Magic 3.02; snes9x 1.58
This patch is up to the standards and requires no remoderation.
 Telinc1 Link
This patch is a really nice alternative to the traditional Counter Break Y patch. The fix in this update appears to work fine, though I'm not exactly certain what would cause the issue in the first place.
 Telinc1 From older version: Leave Yoshi in Level Link
This patch will crash the game on level completion if combined with AddmusicK. This is because AddmusicK overwrites the patch's hook, thus making the SNES jump to invalid code. Luckily, it's pretty easy to fix the issue.
1. Open asm/SNES/tweaks.asm from AddmusicK and delete (or comment out) lines 74 and 75 (they are org $00C9BD and db !IrisOut).
2. Now open the patch and modify the LDAs on lines 48 and 68 to match the value of !IrisOut from tweaks.asm. By default, it's #$08, so you'd change both lines to LDA #$08.
After doing this, you can safe use both AddmusicK and this patch. Note that you'll have to edit the patch again if you move the "iris out" song to a different number.
Galactic Spear From older version: Leave Yoshi in Level Link
The idea is good, but it has a very tense defect, if you use the Patch and after use AddmusicK, the game will crash after finishing a level.
 Stivi From older version: Leave Yoshi in Level Link
This causes my Hack to crash after beating a level
 RussianMan From older version: Leave Yoshi in Level Link
Just like Counter break:Yoshi, but with style.
H.carrell on an ipad From older version: Leave Yoshi in Level Link
It's like new super Mario bros wii you can never bring yoshi when you beat the level
DiscoTheBat From older version: Leave Yoshi in Level Link
Despite this being a really simple patch, I really like this one. Especially for hacks that don't want to carry Yoshi on levels. Good work!
Mogu94 From older version: Leave Yoshi in Level Link
Very useful patch, thank you.