Name: | Leave Yoshi in Level |
Authors: | JackTheSpades, Katrina |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Leaves Yoshi after passing the goal tape. In case of key-keyhole or start-select exit, Yoshi just disappears. Take some care when setting up your goal sequences with this patch - if you have weird stuff after the goal, Mario might land back on Yoshi, which doesn't break anything but can look quite silly since he tries to jump off again. Now doesn't crash when used with AddMusicK, although if you are using AddMusicK you should still open the ASM file and change "!IrisOut = $11" to "!IrisOut = $08" to fix the zoom sound effect. This version fixes a bug where, under certain circumstances, the player would jump even without Yoshi. |
Tags: | lorom sa-1 yoshi |
Comments: | 13 (jump to comments) |
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1.17 KiB | 628 downloads
Comments (13)
What about when you start+select out of a level?Still works as intended when start+selecting out of a level!
This patch is up to the standards and requires no remoderation.
1. Open asm/SNES/tweaks.asm from AddmusicK and delete (or comment out) lines 74 and 75 (they are org $00C9BD and db !IrisOut).
2. Now open the patch and modify the LDAs on lines 48 and 68 to match the value of !IrisOut from tweaks.asm. By default, it's #$08, so you'd change both lines to LDA #$08.
After doing this, you can safe use both AddmusicK and this patch. Note that you'll have to edit the patch again if you move the "iris out" song to a different number.