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Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
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Details for Allow Spinjump from Vine/Net/Etc.
UberASM Repository - Allow Spinjump from Vine/Net/Etc. Link - Show random
File Name: Allow Spinjump from Vine/Net/Etc.
Authors: RussianMan
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code allows player to spinjump from vine/net and etc. tiles.

Credit is optional.
Tags: lorom, net, sa-1, spin jump, spin-jump, spinjump, superfx, vine
Rating: No rating
Download: Download - 550 bytes
Note that the net hitting animation will not briefly prevent you from spin-jumping as it would usually with normal-jumping. A side effect of this is that, if you spin too soon after hitting a net door, the animation will be cut short and the door won't turn. It's a small window for it to happen and it's pretty inconsequential, but thought I'd mention it anyway.
Posted by: mateochips - | Link
This is a rather simple but still welcome effect. I can see it being applied in kaizo or similarly hard levels.
Posted by:  Telinc1 - | Link

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