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Details for "Kirby and the Amazing Mirror" Styled Enemy HP Meter v2.5.23
SMW Patches - "Kirby and the Amazing Mirror" Styled Enemy HP Meter v2.5.23 Show random
File Name: "Kirby and the Amazing Mirror" Styled Enemy HP Meter v2.5.23
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes the game display the HP of an enemy when they take damage.

Note: Only a few enemies in smw uses HP system.

Make sure you read the readme, as it has a lot of information reguarding things like custom sprites, graphical bar settings, etc.

Note: The bar flickering in the screenshot gif is supposed to represent the damage incurred, the recorder is pretty bad at keeping up the game's framerate, thus the actual is much more fluent.
Tags: code, health, health bar, hp bar, lorom, sa-1, sprite
Download: Download - 290.48 KiB
Does this patch strictly depend on the presence of the status bar to work correctly?
Posted by: AnasMario130 - | Link
Originally posted by MarioFanGamer
allowing 256 pixels of the HP bar or not

you mean 256 tile bytes (the number of 8x8 tiles the bar occupies and also the number of bytes the table the bar is stored in), not pixels. Very unlikely would anyone would need a bar that is over 32 tiles long (the width of the screen).
Posted by: HammerBrother - | Link
The only difference in this version is that you can control the multiplication (!Setting_GraphicalBar_SNESMathOnly) and allowing 256 pixels of the HP bar or not. Pretty minor so I went to accept it.

Edit: And note that if you use SA-1, you should use !Setting_GraphicalBar_SNESMathOnly to 0 because sprites run in SA-1 and they call codes about the HP bar which also means the code about multiplication also runs in SA-1.
Posted by:  MarioFanGamer - | Link

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