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Details for One-way blocks 1.2
SMW Blocks - One-way blocks 1.2 Link - Show random
File Name: One-way blocks 1.2
Version History: View
Authors: HammerBrother
Act As: 25
Includes GFX: No
Description: Unlike the ropes, these blocks has major improvements:

-one-way down blocks don't make mario descend extremly fast, it only solids if mario's Y speed is upwards

-one-way side blocks don't block mario if he's directly inside them going in the opposite direction

-It applies also to fireballs
Tags: lorom, one way, one-way, sa-1
Rating: No rating
Download: Download - 9.72 KiB
Originally posted by oderjunks
It's not working?

did you change the one-way's data to 100 or 130
Posted by: Ok_scratch10 - | Link
I've realized that you don't have to jump at an angle to clip through, straight up still works:

if mario is $0008 to $0009 units (in pixels) to the right from the block, you can clip through that bottom-right corner.

What happened is that mario's head collision point (this interacts with MarioBelow is not triggering the one_way_down_right [broken], rather the block to the right of it, hence a collision point cannot be on two blocks at the same time, it only picks one. When going upwards far enough, the only way to check this collision is via MarioSide and Headinside as that detects the leftside of the player.
Posted by: HammerBrother - | Link
Are you sure you set their acts like setting to 25?
Posted by: randomdude999 - | Link
It's not working?
Posted by: oderjunks - | Link
Major Flare
Made the proper conversion to SA-1. Otherwise, works fine.
Posted by:  Major Flare - | Link

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