Name: | Mario & Luigi: Power Blast |
Author: | FedoraFriday |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 16 exit(s) |
Type: | Standard: Hard |
Description: | So I've been making this game for awhile, and now that I've got 2 worlds (plus one level extra) finished I think it's time for a demo. This hack utilizes LX5's custom power-ups in unique ways, challenging the player to overcome various obstacles designed with the power-ups in mind. Other ASM-related things to take note of: There's no reset doors. But do not worry, for you will never lose your power-ups! Instead, you have a health system replacing the lives system. So any time you gather a 1-up, you'll gain more health, allowing the player to take more hits. You take 2 damage every time an enemy hits you, and you have a maximum of 99 health. While this seems like a stretch, I wanted to keep the maximum health counter to its vanilla counterpart, and plus if you fall into lava or into a pit you go back to 5 health anyway. There are 16 exits with 60 collectable BongoKitty coins (replacing the vanilla dragon coins). There is also a patch to save all the BongoKitty coins individually, so you'll never have to recollect them. In the future these will have value, but for now they're just for fun. I hope you have fun! P.S. I'm open to suggestions and criticism! |
Tags: | asm exgfx gimmick health music powers |
Comments: | 8 (jump to comments) |
Rating: |
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Comments (8)
But anyways, I found a graphic error in the Cloud Flower level. I would like to upload the exact point with an image but my internet is not working today ¬¬
But it is in the first two "mountains" of the level, right where is a Winged Goomba and a Chuck.
I plan on making 2 more worlds, hopefully before winter this year. Instead of 1 or 2 power-ups per level I'll have the player utilize several in fairly quick succession to overcome more challenging obstacles. I also plan on releasing the full set of power-up graphics I've used in this hack, and more if the patch continues to receive updates.