Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Invictus is a chocolate kaizo hack with a touch of vanilla charm that will challenge even the most experienced players. It aims to be fun, whilst remaining difficult albeit fair. It took the entirety of my free time over the course of nine months to learn and build. Good luck, and enjoy!
This hack features:
- 20 individual, challenging levels with instant retry
- An impressive coded-from-scratch final boss (courtesy of Kaizoman/Thomas)
- A fine assortment of custom assets, including a bangin' soundtrack
- NO hidden blocks. Studies claim fun has increased by 200%!
- Loads of secrets for those who explore a little deeper...
Special thanks to Nexus15, Freakin_HA, HmWhyNot, ChrisG___, White_Moth, Hiro_sofT, DanTheVP, LadiesMan217 and Kaizoman for all of their assistance, patience and hard work in helping me to make this hack a reality. This game wouldn't exist without them.
Official Invictus Trailer: https://www.youtube.com/watch?v=6lRFlsPE5sg
What an amazing game this is. I imagine a small child (we'll call him Timothy) spending all day in front of an Invictus arcade cabinet. The neighborhood had no faith in him. Every day, he would gather aluminum cans on the way to town, selling each for a nickel. Upon entering the arcade, he would shamble up to the cabinet, his pockets jingling with coins, to find sweaty buttons and a nutrition-deprived casual collapsed in the corner. Chin up, little Timmy. Don't let the flame die out.
Hi Juz i want to say that this is my favourite hack and plus i watch your channel. iv been there since the first week and i want to tell you a good job on it and the awsome effort you put in this awsome hack. also can you please tell me where you got the lr on/off block and the motor skills patches form please. Kaizo hi. 😁
Wanting to beat Invictus was one of the reasons I got into Kaizo at all, and completing it was an incredible experience. I think looking at hacks now you can easily the sheer influence of Invictus. It absolutely lives up to the hype. My favorite level was Plumber's Nightmare, but honestly every level in this one is great.
I've uploaded a video showing just a clean, no-commentary clear for each exit here.
Invictus lives up to its iconic status in every way. It's surprisingly approachable but still offers a formidable final world unlike that of any intermediate kaizo hack. As a whole it was a spectacular challenge and I admittedly got a little emotional when I finally won.
Hi Juz i want to say that this is my favourite hack and plus i watch your channel. iv been there since the first week and i want to tell you a good job on it and the awsome effort you put in this awsome hack. also can you please tell me where you got the lr on/off block and the motor skills patches form please. Dyname hi.
This was one of my favorite hacks and the hardest I have beat yet. The aesthetics and the levels are full of great platforming and interesting mechanics. Even the water level was extremely enjoyable. I played version 1.1, since there were some luck based things corrected (so I was told).
For the longest time, Kaizo hacks seemed to be pretty stale. They just didn't offer enough playability and resorted to impossible obstacles that only a TAS would solve, but even then, that wasn't fun. This made Invictus a big surprise. Being bad at Kaizo hacks, the gameplay, while difficult, was doable and even when I did suck immensely, it wasn't like games such as Dark Souls where getting back to where you were wasn't tedious (Thanks to the retry system). The gimmicks are pretty cool and are used sparingly instead of going all in. The music is also implemented quite well, actually going with the flow of the levels.
Overall, Invictus is my favorite Kaizo hack for not only being fun, but it feels like an approachable game for even the worst of Kaizo players. I recommend it highly!
I found a frustrating bug in the last level. If you start/select out of the final boss, then reenter the level, the two cement platforms that normally rise from the bottom of the screen at the start of the second phase do not appear, so you can't win. It remains like this on all retries, and even if you start/select again and visit a different level, when you return, the fight will still be unwinnable. The only solution I could find is to reset and play the entire level again. I have tested this twice on SNES9x and it happened both times. Janky hack, mate.
While I've greatly enjoyed this game, I hope at some point you will upload a version with a checkpoint saver. Losing your progress on a long level with multiple sections is absolutely brutal for a noob like me.