Invictus is a chocolate kaizo hack with a touch of vanilla charm that will challenge even the most experienced players. It aims to be fun, whilst remaining difficult albeit fair. It took the entirety of my free time over the course of nine months to learn and build. Good luck, and enjoy!
This hack features:
- 20 individual, challenging levels with instant retry
- An impressive coded-from-scratch final boss (courtesy of Kaizoman/Thomas)
- A fine assortment of custom assets, including a bangin' soundtrack
- NO hidden blocks. Studies claim fun has increased by 200%!
- Loads of secrets for those who explore a little deeper...
Special thanks to Nexus15, Freakin_HA, HmWhyNot, ChrisG___, White_Moth, Hiro_sofT, DanTheVP, LadiesMan217 and Kaizoman for all of their assistance, patience and hard work in helping me to make this hack a reality. This game wouldn't exist without them.
Official Invictus Trailer: https://www.youtube.com/watch?v=6lRFlsPE5sg
For the longest time, Kaizo hacks seemed to be pretty stale. They just didn't offer enough playability and resorted to impossible obstacles that only a TAS would solve, but even then, that wasn't fun. This made Invictus a big surprise. Being bad at Kaizo hacks, the gameplay, while difficult, was doable and even when I did suck immensely, it wasn't like games such as Dark Souls where getting back to where you were wasn't tedious (Thanks to the retry system). The gimmicks are pretty cool and are used sparingly instead of going all in. The music is also implemented quite well, actually going with the flow of the levels.
Overall, Invictus is my favorite Kaizo hack for not only being fun, but it feels like an approachable game for even the worst of Kaizo players. I recommend it highly!
I found a frustrating bug in the last level. If you start/select out of the final boss, then reenter the level, the two cement platforms that normally rise from the bottom of the screen at the start of the second phase do not appear, so you can't win. It remains like this on all retries, and even if you start/select again and visit a different level, when you return, the fight will still be unwinnable. The only solution I could find is to reset and play the entire level again. I have tested this twice on SNES9x and it happened both times. Janky hack, mate.
While I've greatly enjoyed this game, I hope at some point you will upload a version with a checkpoint saver. Losing your progress on a long level with multiple sections is absolutely brutal for a noob like me.