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Details for Super Wahnthac World 2
Super Mario World Hacks - Super Wahnthac World 2 Link - Show random
File Name: Super Wahnthac World 2
Version History: View
Authors: westslasher2
Demo: Yes
Featured: No
Length: 12 exit(s)
Type: Kaizo: Intermediate
Description: While I was busy making my 100 other hacks I decided I would release this one. This is the first Super Mario World ROM hack to feature a working music playlist option, simply pause the game and press X to switch songs in game. Note that there will be some minor bugs or problems here and there as this is not even close to a full release. Enjoy!

Version 1.01 - Final Version for the demo.
- Nerfed some levels
- Added the music playlist feature to every level now.
- Removed throwblock patch, changed the Super Status Bar patch to remove the message box bug.
-changed one level for Snes Classic users. (Cloud powerup crashes the Snes Classic.)
-Added HDMA (to one level so far.)
Tags: asm, boss, exgfx, gimmick, music
Rating: No rating
Download: Download - 1.20 MiB
Since most of the stuff ive pointed before continue the same, ill just be lazy and copy/paste my previous comment.. ive deleted a couple of things tho

Actually i think this is a really really fun hack, with great platforming and lots of really interesting and creative setups.
Difficulty is right on point, not being too easy neither too hard, but for sure it can be challenging.

To the problematic part:
Theres some minor cutoff here and there easily fixable for the final release.
(eg.: number of exits on titlescreen is just some random tile sometimes.. ive seen cutoffs in the propeller level in the middle of clouds, etc)
On that birdo fight its hard to tell whats solid or not.

The big problem with this hack is it sometimes get lost with all kinds of asm, which sometimes are completely unnecessary and doesnt add much to the gameplay, if anything.
Just to point a few:
- I really dont see any benefit of having the inputs display. Maybe to a streammer who doesnt own an adapter for it it could be useful, but personally i think it takes way too much space on the screen, and doesnt serve any purpose other than just curiosity.
- The music change feature seems to interest a lot of people, but i dont see it being used like ever. Its just annoying, you cant see which music is playing, it doesnt play when you are changing, and i think it takes away a part of the aesthetic of the level. More useful i think would be to be able to just mute the music while keeping the sfx so the player can just put his mp3 when hes bored of the same thing.
- Throwblocks.. grabbing it feels so janky. Im not sure if this is how it is with mario maker. But as a smw player it feels terrible. Very counterintuitive. this actually got fixed.. tho the messagebox talking about it is still there.........
- Another thing is Mario shoots fireballs up when pressing up.. its very counterintuitive since this is not a vanilla mechanic, and its not even used in the hack. Feels very weird and janky (specially on that part you have to throw the spring up and shoot the fireballs to the 0n/off on the left).

- Aditionally theres a little skip here. You can just stay on the skulls on this part without taking any damage.

- i dont think think the infinite jump reznor fight was there before.. im sure i havent played it.. ill just say that fight is......something..

All that said, i think this hack has a HUGE potential. I can´t wait to play the finished version.
Posted by: NaroGugul - | Link
LOL, the level dots on the map are blue and red spheres, from S&K special sages.

Also, your Yoshi island's piranha plant graphics are glitched.
Posted by: HammerBrother - | Link

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