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Controller Execute Once blocks

SMW Blocks → Controller Execute Once blocks

Submission Details

Name: Controller Execute Once blocks
Author: HammerBrother
Added:
Version History: View
Act As: 25
Includes GFX: No
Description: Unlike what you normally program your blocks, this one avoids an issue where the block can react to controls multiple times per frame (via a cooldown timer) should multiple collision points (how the player interacts with objects) touches the same block (or multiple blocks using the same input), while having multiple offsets run the same code.
Tags: controller button cooldown execute once lorom sa-1
Comments: 2 (jump to comments)
Rating:
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Download 10.11 KiB | 253 downloads

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Comments (2)

 Major Flare Link
Approved, as it works as intended. However, please take note that you've forgotten to change just one address to SA-1 hybrid, and it happens to be $1DFB. So, in a SA-1 ROM, your PSwitch block didn't change the music accordingly. Not a removal reason, though.
 MarioFanGamer From older version: Controller Execute Once blocks Link
Fixed an address forgotten to be converted to SA-1.