Banner
Views: 813,876,966
Time:
26 users online: Anorakun, Batata Douce,  bebn legg, blgmadresh0000, brickblock369, chickaDEE Magazine, Core, Darkguii,  Deeke, DJLocks, FerpyMcFrosting, frx,  Gloomy, Infinity, insoul, Israelcv12cv, john fortnite kennedy, jotaxd, Koopster, MarioFan22, marksp100, MrBread, Niko0902,  Ninja Boy, ScatmanJones49, WhiteYoshiEgg - Guests: 78 - Bots: 57 Users: 42,963 (2,115 active)
Latest: marksp100
Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
Details for Controller Execute Once blocks
SMW Blocks - Controller Execute Once blocks
File Name: Controller Execute Once blocks
Added:
Version History: View
Authors: HammerBrother
Act As: 25
Includes GFX: No
Description: Unlike what you normally program your blocks, this one avoids an issue where the block can react to controls multiple times per frame (via a cooldown timer) should multiple collision points (how the player interacts with objects) touches the same block (or multiple blocks using the same input), while having multiple offsets run the same code.
Tags: controller button, cooldown, execute once, lorom, sa-1
Rating: No rating
Download: Download - 10.11 KiB
129 downloads
Screenshots
Image
Major Flare
Approved, as it works as intended. However, please take note that you've forgotten to change just one address to SA-1 hybrid, and it happens to be $1DFB. So, in a SA-1 ROM, your PSwitch block didn't change the music accordingly. Not a removal reason, though.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 16

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy