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Details for Super Sabor World Deluxe
Super Mario World Hacks - Super Sabor World Deluxe
File Name: Super Sabor World Deluxe
Version History: View
Authors: Valdio
Demo: No
Featured: No
Length: 22 exit(s)
Type: Kaizo: Light
Description: Super Sabor World is a Kaizo Romhack with 17 full levels, 3 switch palaces and 3 boss exits. It's a tribute to T. Takemoto's Kaizo trilogy. Dedicated to Dram55, Calco2, and Dodechehedron.

Contains custom palettes, original music, and a completely unique final boss!

Note: You can upgrade to a newer version of Super Sabor World without any risk to your save file. If you want to be safe, make a copy of your save file (.srm) and rename it to the newest version. Thanks for playing!


1.4 Deluxe Version

- New color palettes
- Removed bad levels and sections (Lake Mungo, First Half of Slippin, 3rd room in Ozymandias)
- No more deaths to frame rules
- Retry system with subworld midways
- A lot of coin guides, color coded to current meta
- Real Death Blocks
- Removed or otherwise marked ALL invisible blocks
- Fixes to almost every level to avoid unfair difficulty spikes, jank, and blind setups
- Changed almost every setup that involved waiting on a cycle
- No HUD, Death counter still shows in overworld
- Nicer intro screen
- Added names to credits and fixed names of people who have changed their nickname
- Throw Blocks are easier to grab
- Changed Blackfield music


-Minor nerfs throughout to make the difficulty curve more balanced. These includes removing some kaizo blocks & marking others
-Fixed wall in Hyperion
-Added coin guides in the second half of Megalaxy and Falling in Line
-Added skull floor in second half of Megalaxy (to speed up attempts)
-Miscellaneous graphic fixes/changes/improvements
-Unless some major sequence break/bug is found THIS WILL BE THE FINAL VERSION OF THE GAME. Thanks for the feedback and I hope you enjoy Super Sabor World!


-Removed a kaizo block in Slippin' & Day For Night
-Fixed cutoffs in the overworld
-Fixed potential softlock in Hyperion
-On/Off switches are now solid and do not show glitched graphics when hit
-Disabled vertical scrolling in Donut Pains
-Ceiling no longer kills you in GrapeDigger
-Raised muncher ceiling on Slippin'
-Miscellaneous graphic fixes/changes/improvements (Doesn't affect gameplay whatsoever)
-Mario now moves automatically when clearing a Switch Palace


-Fixed Muncher colors in Lake Mungo
-Mushroom can no longer be taken out of Blackfield (Useless anyway, but still)
-Fixed Layer 2 walls in Unfold The Future
-BubbleGum Palace animation at the end now shows the right color blocks
-Disabled No Yoshi intro in Ozymandias
-Fixed Star Road text
-Fixed coin colors so that they ALWAYS accurately represent the right jump
-Miscellaneous graphic fixes/changes/improvements (Doesn't affect gameplay whatsoever)
-Fixed minor cheese in BubbleGum Palace and Hyperion
-Added RBMACHOK to the credits
Tags: asm, boss, gimmick, music, variety
Rating: 5.0 (Votes: 2)
Download: Download - 367.29 KiB
Posted by: luigiluigi678910 - | Link
I really like this hack. Levels are fun and creative. New palettes are great.

Tho theres still some jank here and there. Examples:
- In the water hyperion, the underwater coins doesnt turn to water if you collect them (despite looking like it). So you stop floating, when you might want to float.
- In the same level it was most noticable how the throw blocks feel terrible. Sometimes you can grab it even when you dont want to if you by chance is holding x/y and get too close to the block.
- In the 2nd half of the level Megalaxy its very easy to despawn the line guided platform.
- Bottom tile that kills you in the cape level doesnt feel right.
Posted by: NaroGugul - | Link
Can't wait to suffer with this one!
Posted by: MrKarotiko - | Link

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