Banner
Views: 772,838,401
Time:
22 users online:  Aja, anonimzwx, banshee,  Deeke, duders,  Gloomy, Hooded Edge, Kazzzy, Knight of Time,  Manofer, MarkVD100, Maxodex,  Meirdent, niko,  Ninja Boy, Nowieso, orka-bln, placeholdertest, Sixcorby,  Super Maks 64,  Tahixham, Yung Gotenks - Guests: 46 - Bots: 217Users: 40,588 (1,842 active)
Latest: giovanni
Tip: Not logged in.
Details for Super Dode World
Super Mario World Hacks - Super Dode World
File Name: Super Dode World
Added:
Version History: View
Authors: Arobam
Demo: No
Featured: No
Length: 21 exit(s)
Difficulty: Kaizo: Light
Description: A romhack that is named after the Speedrunner and engineer Dodechehedron. There are 21 exits, some custom music and colors. Created by Aaron Strauss.

Thanks goes mostly to SMW Centrals members for helping me with some difficult stuff. Also thanks to the music authors, they are mentioned in the credits also.


Have much fun out there!


Note: There are many edited things in the hack like cheesable sections, level difficulty and design. I also added a new level to the original game, therefore 22 exits now.


Version 1.1

Fixed Cheese in "Dodecahedron"

Still v1.1 with this changes:

-no more cape stealing in "Icarus"
-changed palettes in "Chocolate Town" and Wendy Boss fight
-no more underwater cheese in second section of "Wet Practice"
-no skip of the shell jump in "Tanabata"
-changed the spring jump in "Red Switch Palace"
-removed the global timer problem with the football chuck in "Higher Ground"
-removed the hidden cutoff when you die in "The Forgotten"

Version 1.2

-fast retry + start select to get out of level
Tags: glitch, music, vanilla
Rating: 4.5 (Votes: 2)
Download: Download - 281.55 KiB
1,182 downloads
Screenshots
Previous 
 Next
Goldberg3210
Good and fun Hack! Now with retry! Yeahhh
Posted by: Goldberg3210 - | Link
NaroGugul
Being named after Dode, i knew this was going to be on the harder side.

I havent played the previous versions so i dont know how it compares, but this being an update of an 'older' hack, i have to say i was a little disappointed.
There are several situations that are kinda 'blind', which makes the blind playtrough a bit tedious with a lot of learning by trial/error/death. I know this is something hard for the creator to see, but maybe couple of good playtesters would catch most of the problems.
Also, there are at least 3 instances of fake map16, which its not fun, neither is smart, its just something to facepalm when you discover it.
Theres also some minor cutoffs in the overworld.
Posted by: NaroGugul - | Link
HLXY
Ya wey! >:v
Posted by: HLXY - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 9

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented