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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for MechIggy
SMW Sprites - MechIggy
File Name: MechIggy
Added:
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Iggy-Flavored Mechakoopa that should go on a production line. It explodes after being bopped.

Included is libMandew.asm, a library file for GIEPY. It must be included in GIEPY's libraries folder, or the sprite will not work!

Explosion stars GFX not included. Those should go in SP4, tile $BC
Tags: explosion, iggy, lorom, mechakoopa, sa-1
Rating: No rating
Download: Download - 13.83 KiB
153 downloads
Screenshots
Image
Erik
Accepted, and fixed SA-1 compatibility. It works all fine now. Also converted to PIXI format (the giepy version is still included) due to LM 3.01 being incompatible with GIEPY.
Some minor details to add is that Yoshi still gets loose if touching the sprite when its readying to explode, and that when killed by Star there isn't any effect of falling off screen or stuff, with the sprite just disappearing.
Posted by:  Erik - | Link
CalHal
They act like bomb koopas from Super Mario Land. Except they are stationary.
Posted by: CalHal - | Link

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