Banner
Views: 789,839,242
Time:
11 users online: 7 up, Erik_The_Swift, Golden Yoshi, kellykelster,  KKevinM, Knucklesfan,  Maarfy, MilkyMooer, obersteiner86,  Tahixham, tomato jonson - Guests: 31 - Bots: 188 Users: 41,235 (1,506 active)
Latest: ObsessedCollector
Tip: Try making new backgrounds using SMW's existing graphics. For example, if you have a hilly BG, rearrange it to make it look more unique.Not logged in.
Details for MechIggy
SMW Sprites - MechIggy
File Name: MechIggy
Added:
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Iggy-Flavored Mechakoopa that should go on a production line. It explodes after being bopped.

Included is libMandew.asm, a library file for GIEPY. It must be included in GIEPY's libraries folder, or the sprite will not work!

Explosion stars GFX not included. Those should go in SP4, tile $BC
Tags: explosion, iggy, lorom, mechakoopa, sa-1
Rating: No rating
Download: Download - 13.83 KiB
129 downloads
Screenshots
Image
Erik
Accepted, and fixed SA-1 compatibility. It works all fine now. Also converted to PIXI format (the giepy version is still included) due to LM 3.01 being incompatible with GIEPY.
Some minor details to add is that Yoshi still gets loose if touching the sprite when its readying to explode, and that when killed by Star there isn't any effect of falling off screen or stuff, with the sprite just disappearing.
Posted by:  Erik - | Link
CalHal
They act like bomb koopas from Super Mario Land. Except they are stationary.
Posted by: CalHal - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG