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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.Not logged in.
Details for Piranha Plants and Venus Fire Traps v1.1
SMW Sprites - Piranha Plants and Venus Fire Traps v1.1
File Name: Piranha Plants and Venus Fire Traps v1.1
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a Piranha Plant or Venus Fire Trap...BUT! it can act like any one you choose. Green, red, short-stemmed, sideways, upside-down, spitting 1 fireball, spitting 2 fireballs, you name it. (Well, okay, it doesn't include novelties like the Shower Venus or whatever it's called.) All you have to do is change the extra property bytes. You can basically get 48 different sprites out of this thing, although only 24 .cfg files are included because of the extra bit.

Oh, and I also included a disassembly of the original Piranha Plant. (Both of them are combined with the extra bit.) The graphics routine isn't really disassembled, though; I did code that part myself.

Note that the GFX come with PIXI.

GAMMA V UPDATE: Renamed the .cfg files based on the plants they represent since pva(number).cfg would not be helpful for users who don't know much about extra property bytes


Fixed extended_y/x_speed usage. It wasn't really a bug, Pixi had these defines swapped back in 1.1.0.
Tags: enemy, lorom, piranha plant, plant, sa-1, venus
Rating: No rating
Download: Download - 14.15 KiB
The GFX of of the original is glitchy.
Posted by: mdg32 - | Link
They do the function correctly, but the GFX of it is glitchy. What can I do? QUICK HELP I'M WORKING IN MY HACK
Posted by: SMWFan2019 - | Link
Major Flare
Made several tests using PIXI 1.2.6. Everything worked fine on my part, so... accepted.
Posted by:  Major Flare - | Link
Dark Prince
very cool!
Posted by: Dark Prince - | Link

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