|Name:||Relative teleport blocks 1.3|
|Description:||A special teleport block that keeps the player's physics during transition to another level. Good for cross-level effects.|
|Tags:||lorom physics position sa-1 teleport|
|Comments:||15 (jump to comments)|
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sram_table.asm:36: error: (E5060): Label 'Freeram_RelCoorWarp' wasn't found. [dl Freeram_RelCoorWarp]
sram_table.asm:37: error: (E5060): Label 'Freeram_PlayerInfoSave' wasn't found. [dl Freeram_PlayerInfoSave]
I forgot to add a check if the warp is normal to skip displacing the player's position. I assume that I set the displace values to 0 when doing a normal warp, my bad.
that was ment to prevent applying the physics to the next level if other than teleport blocks.
The physics weren't the problem (I mean, hello, I can read ASM cdoes too). In fact, I never even addresses the UberASM code.
I rather meant the positions which are handeled by the patch instead of UberASM and it used to not check whether it was a relative teleport or not. I mean, if you still have got the old version (you know, before I accepted this patch) or remove the check, just do a regular teleport after a relative teleport and see what I mean.
that was ment to prevent applying the physics to the next level if other than teleport blocks. During testing, yoshi had weird bugs that I can't fix, such as glitch facing pose (hard to reproduce).
Wo? Mit dem Block? Den benutzt man mit GPS, so wie alle Blöcke.
Where? With the block? You use it with GPS, like all other blocks too.
I also have fixed a serious issue with the patch as it didn't take account whether it was a regular or relative teleport so it also moved Mario when the teleportation came through other means (like doors or pipes).
There also were some other, minor issues, namely that Yoshi always faces to the right and the ducking and sliding state isn't preserved.
Anyway, these are pretty neat blocks. Well done!