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YI Wild Ptooie (non-dynamic) v1.1

SMW Sprites → YI Wild Ptooie (non-dynamic) v1.1

Submission Details

Name: YI Wild Ptooie (non-dynamic) v1.1
Author: smkdan
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The wild piranha plant from SMW2:YI which spits needlenoses. The projectile is included.

This sprite was part of smkdan's YI Pack 3, and was resubmitted separately after the remoderation for ease of search and to fit current standards.

v1.1
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Fixed a bug with SA1, RAM that checks if yellow needle is in yoshi's mouth wasn't using pixi's define, it was using the plain RAM which doesn't work on sa-1.
Minor fix, still a fix.
Tags: forest lorom piranha plant plant sa-1 smw2 yoshi's island
Comments: 6 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 7.58 KiB | 1,032 downloads

Screenshots

Comments (6)

OThomas Link
Where do I put the sprite number of "yellow_needlenose" to spawn it?
jeyson-jasze From older version: YI Wild Ptooie (non-dynamic) Link
como es que puedo insertar los dos a la vez: alguien tendra un tutorial completo de como insertar este sprite!!
hash From older version: YI Wild Ptooie (non-dynamic) Link
I also seem to get crashes, and I've discovered a repeatable crash when interacting with the para koopas. If you knock any of the flying ones out of their shells with the ptooie on screen the game will crash. I also get crashes with two or more ptooie on screen as Amomario said below.
Amomario123w From older version: YI Wild Ptooie (non-dynamic) Link
Thas really great but it crash the game when you but more than 1 in the screen
Galeth From older version: YI Wild Ptooie (non-dynamic) Link
I wasted a lot of time trying to set the dynamic version of these sprites. I was excited to use these in my demo, but I'm about to release it, so I'm gonna reserve your sprites to use them in the full version. Thank you so much for making things easier for noobs like me haha.
 Blind Devil From older version: YI Wild Ptooie (non-dynamic) Link
Optimized sprite spawning routine. Extra defines were added for more user-friendliness. Removed unnecessary code. Added screenshots, tags and SA-1 support.