Name: | Super Run World |
Author: | 00frank |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 25 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Welcome to Super Run World! The premise of this hack is that every level is on a tight timer, so there's no time to relax! This hack was made over the course of half a year - I'm quite happy with it. Update v1.2 - replaced Auto Hills with a new level; and added a precision ASM timer, along with some minor improvements. |
Tags: | gimmick music vanilla |
Comments: | 13 (jump to comments) |
Rating: |
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662.58 KiB | 2,865 downloads
Comments (13)
Oh nvm (damnit)
I'm also looking into retexturing the sprite only blocks in Silver Surfer to make the game more fair.
Expect an update within the next few weeks! ^_^
1. Since the levels have low time limits this is going to turn most jumps into a guessing game of whether to press a or b. Its not bad when it happens once or twice but after 25 exits I could see it getting annoying for the player. You have some coin indicators where you are supposed to land but most of the time those don't help because you can't see them when you make the jump.
2.A few spots you have background that looks exactly the same as the foreground palette. The 2nd half of level 2 is a good example of this. (the falling section). Sometimes I couldn't tell what was the ceiling and what was background.
3.Using 1f0 that looks like walls is pretty misleading, I guess its fine once you die to it once though... I wasn't a fan of this though.
I think the levels are short and easy enough to let some of this slide though since its not that bad to get back to where you were. I would keep an eye on these things moving forward.