Banner
Views: 838,347,585
Time:
37 users online:  Anorakun, bandicoot, Batata Douce, Blender11i, Blue Axl, BrownBuddy, Carter, crm0622, Dark Prince,  E-man38, Exile051, Fermín Acosta Jr., FYRE150, GbreezeSunset, Green Cappy, Hayashi Neru, Infinity,  JamesD28, josee_544, KaidenThelens, le4che,  MarioFanGamer, MiracleWater, mmBeefStew, Moonlight Knight, Nico96, OrangeBronzeDaisy, QuikSenS, Rilla Roo, SammmUuU, Sir_Danny_TM, Superdjsteve54, Sweetdude, The_Uber_Camper, Vhack, WahooMario69, Yetibucca - Guests: 128 - Bots: 71 Users: 45,878 (3,388 active)
Latest: Green Cappy
Summer C3 2020 Content Spotlight
Yoshimaster96's "Superstar Editor"!
Not logged in.
Details for H:None BG Scroll Reset Patch v1.2
SMW Patches - H:None BG Scroll Reset Patch v1.2 Show random
File Name: H:None BG Scroll Reset Patch v1.2
Added:
Version History: View
Authors: Tattletale, edit1754
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: fixes the glitch in which the BG's X-position isn't reset when the player exits from a level with H:Variable into a level with H:None

Do not use this with LM 3.0. LM already fixes this.


v1.2:
----------------
Cleaner code. Better usage of 16bit A.

v1.1:
----------------
Fixed a bug where this patch wouldn't consider the fact that AXY were in 16bit mode.
Converted to asar format.
Tags: lorom, sa-1
Download: Download - 1.11 KiB
76 downloads
Telinc1
This is an obscure bug but it can definitely be confusing if you do run into it. Anyhow, this update is a lot better, even if there's no longer much reason to keep it as a standalone patch.
Posted by:  Telinc1 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy