This is a hack I wanted to make for fun when I first joined this community.
I started making this hack with learning lunar magic for the first time and slowly throughout the creation of this hack I learned countless things about both the game and editor.
I fell in love with it all the moment I started tinkering with it and after helping a friend work on LoM I decided I'd make my own hack.
I'm glad to say that I am ready and happy to release this hack now.
A Death counter
Snes Classic Version without a death counter
28 exits in total
3 Optional switch palaces
a set of special end game levels (which require the switches)
Since this was my first solo hack I wanted to explore a more vanilla experience before going crazy with custom stuff and I tried for a gradual difficulty curve.
Do try to have fun and remember to enjoy yourself.
V1.1: Changelog included for detailed changes
small and major nerfs and tweaks in nearly every level.
overall I'm confident the game is a lot nicer and less tight
in many places where spikes of difficulty were not desired.
Thank you so much to everyone who played 1.0 and gave such
amazing and helpful feedback
V1.2: Again a changelog is included for further details but the main change is a fix to the major lag issues seen in Whynot's Lookout as well as minor tweaks to a handful of levels.
This is the third hack that I've finished (almost at least, I didn't play the last bonus levels because I don't think they're fun, so I won't spend time grinding them, especially because they're a lot harder than the rest of the hack), I did it with a bit over 4k deaths, I loved most of the levels and I must say that their aesthetics are great, my only real complaint is that I wish this hack didn't use the default SMW OST, I can't stand it anymore to be honest.
I just beat version 1.0 of this hack (that's what I had downloaded from a while back, started playing before I remembered to update). It was great though, even before the updates! Hit the sweet spot of challenging but not burdensome, and the aesthetic is charming, too.
I love this hack, it was a nice difficulty jump after playing through the Quickie worlds and Baby Kaizo. The special world is pretty rough, other than that I'd recommend it to anyone looking to improve!
Just finished this hack 100%, after two easier Kaizo hacks, which makes it my hardest one so far. I felt that it was fair and taught me a lot as a new player, while having a very good time playing it.
The hack looks fantastic, including the overworld. Custom music probably would have added to the hack, but the lack of it didn't take away. And besides that, it's hard to find another issue with the game.
What a great game! It was tough after beating easier hacks like Quickie 1 and 2 and Robfather World, but it was truly fun building my skills to meet that challenge. Really diverse levels that taught me a lot of fundamental techniques, with almost no jank or unwelcome frustration. The vanilla music can get a bit tiresome in such a long game, but the palettes and aesthetics are unique and visually pleasing, and well-implemented for clarity.
I appreciate the steady buildup of difficulty, even though the special world, and Twilight Bridge in particular hit me pretty hard. It took me a long while to beat this 100%, but it was worth it. It forced me to drastically improve as a player, and I loved it. Can't wait to see more from Mega!
Great hack for newer players to push their skills to the next level. The switch palaces and star world are a nice step up in difficulty for those who want an extra challenge. As others have said, the lack of custom music is the only thing preventing the 5/5 for this hack.
A great hack for newer kaizo players like myself. Every level is well designed with perfect pacing and difficulty. I beat most levels within 1 or 2 hours and I felt like I was improving the entire time. MUST PLAY! Great hack mega keep it up.
Akogare deserves the praise it gets for what it does for beginner/intermediate Kaizo players.
The levels have a flow to them I have yet to find in most other hacks. This makes learning the tricks more manageable as well as more fun. The difficulty gap between main game and special world is truly something, however.
After beating this hack think about potentially playing another hack before starting the Special World. This is mainly due to the well deserved difference in difficulty spike.
At the moment this is my favorite hack. It's challenging, but fair (despite a few dick-ish Kaizo blocks, but you live and learn I guess.) Level design is great. A lot of hacks suffer from broken pacing, but this one does not.
One of the best hacks ever. Great design, great platforming, great amount of levels. The only things I didn't like were some tiny personal preferences and I wish the game had custom music. Other than that it's great!
Really beautiful hack with really fun levels! Lack of custom music would make this a 6/5 but comes very recommended nonetheless! I beat this after having played Quickie World 1/2 and Baby Kaizo World, making this by far the hardest romhack I beat to date but it felt very fair and fun even for a beginner like myself.
I am loving this hack. It is a jump in difficulty from the hacks that I had previously played, but it has always seemed very fair-I may die over and over again, but I feel like I am constantly learning/making progress. It is very vanilla and is all about tight platforming and the subtleties of jumps in SMW, which I really appreciate, I feel like I am becoming a much better player from it. Would recommend, especially to someone looking for something more than difficult than the entry level kaizo hacks, that is still approachable and will grow your skills.
(Disclosure: this review is for 1.0; I haven't tried 1.2 yet, but I suspect it doesn't matter for the purposes of what I have to write)
This is just pure fun. The levels are well polished, things flowed really well, and it had a relatively good difficulty curve. There were a few points where things were kind of kicked up a notch (ghost house and the any% castle) but I didn't think that was unfair at all, and I even liked the old 5 room castle a lot, though it was harder than it was probably intended to be, so it's good to hear it was nerfed.
If I had to reach for any criticism, it's that I feel like it didn't need quite as many exits. Several felt like more of the same, which is nice as "the same" is quite good. I'd mention the janky chuck in the water level, but that was already fixed in 1.1 (so if you're reading this and still on 1.0, consider upgrading).
Overall, this is a benchmark for hacks, and I look forward to more of your work!
This might be the best Kaizo hack I've ever played. Creative, fun, challenging, beautiful, and vanilla. The attention to detail goes beyond anything I've ever seen in other romhacks. The bar has been set high with this one.
Very fine and polished hack, enjoyed the runs of this game. The game has pretty decent vanilla graphics without using custom BG FG stuff which I really prefer. Difficulty is fair, I recommend playing this hack to people who have beaten some easier kaizo lights.
I would have wished this hack had custom music, its not a must have but playing 3 cave levels in a row with the same music tilts atmosphere. This hack is based on doing regrab jumps in pretty much every level, which is good for people to learn them but they get a bit boring after a while.