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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Toxic Block v1.01
SMW Blocks - Toxic Block v1.01 Link - Show random
File Name: Toxic Block v1.01
Version History: View
Authors: Kevin
Act As: Various
Includes GFX: No
Description: This block will activate a timer when it is touched by Mario, and then hurt/kill Mario when the timer runs out. The timer resets every time Mario isn't touching a toxic block. Also an 8x8 sprite indicator will appear near Mario when the timer is close to running out.
Depending on the "Act as", you could make toxic water, air, cement, etc.

The zip contains two files: one is the block asm, which contains some parameters that can be edited to what you want and then it must be inserted with GPS, and the other must be inserted with UberASMTool (as level asm or gamemode asm) to make the blocks work properly. More information can be found in those files.

Update v1.01: the exclamation mark is now drawn accordingly to the direction that Mario is facing.
Tags: code, hurt, layer 1, layer 2, lorom, sa-1, timer
Rating: 5.0 (Votes: 3)
Download: Download - 4.51 KiB
I plan on using this in a Flooded Ice Cave level, because the toxic water can easily be recontextualized as being freezing water.
In that way, I like how this block can be used in a variety of circumstances
Posted by: ModernKiwi - | Link
Works perfectly, and I love how easy it is to customize :)
Posted by: sio-kedelic - | Link
Really cool concept! Love how customizable it is. #smrpg{y}
Posted by: birdbrained - | Link
Thanks for taking into account my advise! #tb{:j}
Posted by: Darolac - | Link

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