History: "Bowser kidnaps the princess! Shortly after this, he starts looking for a mysterious gem. Mario tries to stop him and save the princess but is caught by the koopa troopas, and is thrown into a cave called Gehenna. Now he needs to escape from this hell to save the princess and prevent Bowser from finding the gem.."
In this hack you will find several styles like exgfx, vanilla and choconilla! 2 Worlds, lots of dedication! Save the princess and prevent Bowser from finding that gem!
I was testing a new set-up so I decided to play this hack just to test things out.
Overall it is pretty simple but its quite pleasant. Its got a cool idea of starting underground rather than in a grassland which is always a nice thing to see.
Like others have said it is a tad generic but its still a fun romp to play through. I would recommend this to people just starting to play SMW Hacks or those who want a more laid back adventure.
Hmmm. The aesthetics are pretty. The bosses used I have rarely seen in other hacks. However the levels are SO boring. They all follow the exact same format with little to no room for creativity. After the first suprise of starting in an underworld it all got repetitive and annoying. Combine that with broken sound effects and minor bugs/glitches and my conclusion is that this hack is not pleasant.
Great hack! Storyline is insteresting and original. Level design was good here, exploration is well made. Just some small issues to fix.
In Magnum Forest 6, if you get the second Yoshi/Dragon Coin, its graphic will be glitched and you will get an instant 1-UP. You can fix it moving it 1 tile up or down (Sub-Screen Boundaries)
In Magnum Forest 7, this happens if you jump over the limits of the level:
Another small mistake is that there are only 2 Dragon/Yoshi Coins in Magnum Forest 8, you might want to put the 3 conis left.
And the last thing, I don't know if Yoshi is supposed to be used in Masked Koopa's Castle, but you can see its tongue glitches. Don't know if you want to add the castle entrance.