Name: | Super Sheffy World 2: The Quest for 5 Shells |
Author: | westslasher2 |
Added: | |
Demo: | No |
Hall of Fame: | Yes |
Length: | 15 exit(s) |
Type: | Kaizo: Expert |
Description: | This is one of the first kaizo hacks to blur the line between Kaizo:Light and Kaizo:Hard, if you do attempt this do not feel bad about using save states or a video to help you, This is meant to be that difficult. Sheffy 2 is a true successor to the original game, improving on the physics engine of Super Mario World, Mario can now do tricks never seen before. I have also included 2 little mini-games at the start of the game for people who just want to mess around with the new item physics. I Hope TASers and item abuse enthusiasts will have fun with this one. For those who want to attempt to beat this in real-time here is a video playlist that might help you on your journey. https://www.youtube.com/watch?v=RJvoWVnOHA8&list=PLhrCM89RUsuN2djjEDcozlxjbF6fz8_4y Version 1.01 -Added 1 room to the GDQ practice room -Changed the code for the motor skills level a bit, you can now use different controls by pressing select. -Changed the credits Version 1.02 -Lowered the difficulty on GlitchCade -Edited the new GDQ practice room so it's more reasonable now. Version 1.03 -Nerfed the Path of Pain, Path of Persistence, and the Path of Sorrow -You can now use L and R for all levels. Version 1.04 -fixed a bug in the last level -fixed a bug where pausing would sometimes mute the music. |
Tags: | asm custom gimmick |
Comments: | 35 (jump to comments) |
Rating: |
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1.44 MiB | 4,965 downloads
Comments (35)
I didn't see playtesters listed in the credits, and if there were in fact none, that would line up pretty well with my experience. Many tricks are unreasonably specific and precise. A good example would be the intended strat for the last section of the last level, which most players end up cheesing with a midair. The strat requires very specific positioning and timing to work, but the only way the player can learn this is through repeated trial and error. Also, for a game with entirely redone item physics, it is frustrating to have good attempts destroyed by unpatched SMW jank like wall clips or the lag on the final boss.
These negatives don't detract from what is truly inspired about Sheffy 2, but they do cut into the enjoyment, creating the feeling of "artificial" difficulty where the natural difficulty is more than sufficient.
I've been enjoying it so far, although I haven't gotten too far. By the way, what's the song in the 2nd level? (Path of Pain)
Sorry for the late reply, I guess I should make a soundtrack for my hacks at some point, that song is from Sonic Mania - Mirage Saloon
Act 2, it's probably my all-time favorite port on smwcentral.
I've been enjoying it so far, although I haven't gotten too far. By the way, what's the song in the 2nd level? (Path of Pain)
Here is most of the patches I made myself for this hack. https://bin.smwcentral.net/u/33916/Super%2BSheffy%2BWorld%2B2%2BASM.zip
Sonic CD - Quartz Quadrant (Good Future)
On the 3rd room of the last level, if i just press l or r the shell doesnt spawn, but it spawns normally if im holding x or y..
In the previous room it works fine if im not holding x/y.
Not sure if its a bug or a different uberasm code. Its not a big deal, but it sometimes feel weird.
Pretty sure this wasnt happening in the other version ive played (1.01)
I really enjoyed it, and it never felt too repetitive, cliché or boring. It rather felt kinda random sometimes.
But i have to say... im not sure what was the criteria for defining the length of the levels (number of screens? number of tricks? gameplay time?), but it sure was failed.
Levels are quite long for the difficulty, and usually theres a really hard trick really far into the level. Some of those tricks are very unnecessary and just add a lot of gameplay time for absolutely nothing (like the forced p-switch jump.. or that triple midair.. the keyjumps.. ). A lot of that smells like pure artificial difficulty.
And some levels seem to have "filler" sections just to fill the desired length.
I dont get why theres a score?!
Its a good game nonetheless. Probably my favorite 'difficult' kaizo ive played.
just why?! changing controls is trashiest/jankiest/stupidest/dumbest/etc thing anyone can do with a hack