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Super Sheffy World 2: The Quest for 5 Shells

Super Mario World Hacks → Super Sheffy World 2: The Quest for 5 Shells

Submission Details

Name: Super Sheffy World 2: The Quest for 5 Shells
Author: westslasher2
Added:
Demo: No
Hall of Fame: Yes
Length: 15 exit(s)
Type: Kaizo: Expert
Description: This is one of the first kaizo hacks to blur the line between Kaizo:Light and Kaizo:Hard, if you do attempt this do not feel bad about using save states or a video to help you, This is meant to be that difficult.

Sheffy 2 is a true successor to the original game, improving on the physics engine of Super Mario World, Mario can now do tricks never seen before. I have also included 2 little mini-games at the start of the game for people who just want to mess around with the new item physics. I Hope TASers and item abuse enthusiasts will have fun with this one.

For those who want to attempt to beat this in real-time here is a video playlist that might help you on your journey. https://www.youtube.com/watch?v=RJvoWVnOHA8&list=PLhrCM89RUsuN2djjEDcozlxjbF6fz8_4y

Version 1.01
-Added 1 room to the GDQ practice room
-Changed the code for the motor skills level a bit, you can now use different controls by pressing select.
-Changed the credits

Version 1.02
-Lowered the difficulty on GlitchCade
-Edited the new GDQ practice room so it's more reasonable now.

Version 1.03
-Nerfed the Path of Pain, Path of Persistence, and the Path of Sorrow
-You can now use L and R for all levels.

Version 1.04
-fixed a bug in the last level
-fixed a bug where pausing would sometimes mute the music.
Tags: asm custom gimmick
Comments: 35 (jump to comments)
Rating:
4.8 (14 ratings)
No rating
Download 1.44 MiB | 4,965 downloads

Screenshots

Comments (35)

revolug Link
classic
Kimota Link
Impressive hack, especially for 2019. Very forward-thinking with many ingenious original tricks. I thought I'd hate this going in but found myself pleasantly surprised by the early game. Here was inventive level design, not just generic, Maker-style item abuse. That said, I did not find the late game very enjoyable, with the exception of the one disco shell section.

I didn't see playtesters listed in the credits, and if there were in fact none, that would line up pretty well with my experience. Many tricks are unreasonably specific and precise. A good example would be the intended strat for the last section of the last level, which most players end up cheesing with a midair. The strat requires very specific positioning and timing to work, but the only way the player can learn this is through repeated trial and error. Also, for a game with entirely redone item physics, it is frustrating to have good attempts destroyed by unpatched SMW jank like wall clips or the lag on the final boss.

These negatives don't detract from what is truly inspired about Sheffy 2, but they do cut into the enjoyment, creating the feeling of "artificial" difficulty where the natural difficulty is more than sufficient.
Bux Link
Amazing hack!
zLukaasPvPz Link
This romhack is awesome, i cant describe how This made me ready for some expert Shell levels
kurtistrydiz Link
Everey level felt like an immense achievement. From ultra leanient to hyper spesific put in long sections. With blood sweat and spaghetti-fingers you had to earn those shlorbs, but my oh my how good it felt.
TheReaper Link
Best rom hack ever made!
GrenudoGames Link
simply amazing! beautiful hack
Shebu Link
so beautiful XD
plantytheplant Link
Amazing hack!(but still too easy)
orka-bln Link
Great hack, it´s a very fun grind
Raichu BR 2003 Link
I have discovered the music , is Rude Buster , from Delaturne
viniciuskombat Link
This hack is awesome 5/5

F my controller, 10/15 levels
Taric25 Link
Could you post the soundtrack? I'd love to know what song is in Path of Flame.
westslasher2 Author Link
Originally posted by 9grapes
Absolutely fantastic hack, I definitely agree that it blurrs the line between Light / Hard.

I've been enjoying it so far, although I haven't gotten too far. By the way, what's the song in the 2nd level? (Path of Pain)


Sorry for the late reply, I guess I should make a soundtrack for my hacks at some point, that song is from Sonic Mania - Mirage Saloon
Act 2, it's probably my all-time favorite port on smwcentral.
9grapes Link
Absolutely fantastic hack, I definitely agree that it blurrs the line between Light / Hard.

I've been enjoying it so far, although I haven't gotten too far. By the way, what's the song in the 2nd level? (Path of Pain)
westslasher2 Author Link
Originally posted by ViniciusPlays
how have you changed the physics of smw?, I've been looking for this for a while and I do not know how lol

Here is most of the patches I made myself for this hack. https://bin.smwcentral.net/u/33916/Super%2BSheffy%2BWorld%2B2%2BASM.zip
ViniciusPlays Link
how have you changed the physics of smw?, I've been looking for this for a while and I do not know how lol
Raichu BR 2003 Link
Thanks , my friend , i liked the game
westslasher2 Author Link
Originally posted by Raichu BR 2003
what this music path of resolve of game

Sonic CD - Quartz Quadrant (Good Future)
Raichu BR 2003 Link
what this music path of resolve of game
zacmario Link
Oh ok it all makes sense now, thanks!
Nadir Link
Sheffy is/was (I'm not sure) a manager of network engineering at Twitch, he is famous for being the face of twitch emote DatSheffy.
zacmario Link
I just wondered who sheffy is?
Aguni_ Link
This is an incredible romhack, really fun and lots of unique tricks/setups, definitely on the harder side, HOWEVER what makes it "incredibly" hard it's not the level design itself but the lenght of the levels, some of these seriously could be 3 levels in a regular kaizo hack, but here they are a single one with no checkpoint. Still my favorite romhack so far tho. 5/5
NaroGugul Link
And since you will probably update it, in the last room of the practice thing (the r/l spawn shell room), the counter is not working
NaroGugul Link
Im playing version 1.03 now..
On the 3rd room of the last level, if i just press l or r the shell doesnt spawn, but it spawns normally if im holding x or y..
In the previous room it works fine if im not holding x/y.
Not sure if its a bug or a different uberasm code. Its not a big deal, but it sometimes feel weird.
Pretty sure this wasnt happening in the other version ive played (1.01)
NaroGugul Link
Oof.. After like a thousand of hours ive finally managed to beat it (version 1.01)
I really enjoyed it, and it never felt too repetitive, cliché or boring. It rather felt kinda random sometimes.
But i have to say... im not sure what was the criteria for defining the length of the levels (number of screens? number of tricks? gameplay time?), but it sure was failed.
Levels are quite long for the difficulty, and usually theres a really hard trick really far into the level. Some of those tricks are very unnecessary and just add a lot of gameplay time for absolutely nothing (like the forced p-switch jump.. or that triple midair.. the keyjumps.. ). A lot of that smells like pure artificial difficulty.
And some levels seem to have "filler" sections just to fill the desired length.
I dont get why theres a score?!

Its a good game nonetheless. Probably my favorite 'difficult' kaizo ive played.
Goldberg3210 Link
That would be an cool option . because i also prefer using the normal "A" button. @westslasher. But i really like this hack so far! Very hard but also very cool tricks!
westslasher2 Author Link
Thanks for the input, I should add an option to switch to the regular controls as well for the jump switching level, I just can't do jump switching levels with the same controls as others.
NaroGugul Link
i really liked this hack until you are forced to use R to spinjump.
just why?! changing controls is trashiest/jankiest/stupidest/dumbest/etc thing anyone can do with a hack
HLXY Link
This will be a good challenge!
westslasher2 Author Link
I changed the rating to kaizo:light only because this has been beaten in real-time and kaizo:hard means that save states are required which is not the case here. I also added some bonus content for people who want something a bit easier to play or just to mess around with the new item physics.
westslasher2 Author Link
Oops, thanks for noting that. It should be fixed now.
trillian Link
Entering the 4th door in the GDQ practice room crashes the game.
Noob Link
Essa Hack não foi o primeiro Hack a ser Limite da Kaizo light... A Sagan, Hackers Dream , Search For Salmon e LEGATVM ALBATI já existem primeiro que esse... Sem falar da Hertz Donuts , que é uma Hack antiga e que foi considerada por um tempo Kaizo Light, mas, transpuseram para Kaizo Hard.