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Details for Firework
SMW Sprites - Firework Show random
File Name: Firework
Authors: KevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the firework sprite (7A), usually spawned after Bowser is defeated.
The four different types of fireworks (small, big, normal, heart) are included as 4 different .cfg files.
There are two options that can be turned on or off in the asm file, so read that for more information.
Tags: lorom, pacifist, victory
Rating: No rating
Download: Download - 7.88 KiB
Mario and other sprites disappear even with SA-1.
Is it possible for this to be converted into a cluster sprite? Is it already a cluster sprite?
Posted by: Luaxon - | Link
Major Flare
Nice disassembly, though Mario disappears (as expected, see LM's description).

Another thing that would be nice: SA-1 conversion (could solve the invisible Mario bug). Aside of that, the fireworks work as intended. So, accepted.
Posted by:  Major Flare - | Link
Probably. I may look at it in the near future :)
Edit: using level mode 10 (Bowser battle) makes Mario not disappear (as it should be, since it doesn't happen in the vanilla cutscene). I guess that mode 10 uses different OAM addresses for Mario's tiles? (so that they don't get overwritten by other sprites)
Posted by:  KevinM - | Link
Random serious question: is possible to do Mario doesn't dissapear when the firework explodes?
Posted by:  Ayami - | Link
Yes, that's normal: if you place sprite 7A in a level, it will do the same.
Posted by:  KevinM - | Link
Aren't Mario's graphics disappearing on the gif??
Posted by: Romano338 - | Link

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