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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Details for Wiggler
SMW Sprites - Wiggler
File Name: Wiggler
Authors: KKevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the Wiggler sprite (86), commented and ready to be inserted with PIXI. It also works on SA-1 roms. Use it with the "forest" spriteset.
If the extra bit is set, it will spawn in the angry state. You can also change the number of segments using with the different .cfg files provided. Few other customizations are possible with the defines in the .asm file.

Note: the death animation of the vanilla wiggler is handled by calling the sprite's main code even if its state is "killed". Without some kind of patch, this won't be done for this sprite, so the wiggler will usually disappear abruptly when killed (see the second screenshot).
Tags: enemy, forest, lorom, sa-1
Rating: No rating
Download: Download - 6.38 KiB
Major Flare
Fixed a small SA-1 issue regarding the sound when killed with a star. I personally found a bit strange the 0-segment option, as it will be a Wiggler with only its head, without feet to walk. But alas, it works, so accepted.
Posted by:  Major Flare - | Link

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