16 users online:  Blaagon, blaze800000, Buflen, Emera1ds, FrozenQuills, Green, lo fang 123, mizounimax, rafaelfutbal, revolug, Scags, shaoshao, somario360, X11Gbyte, xhsdf, YoanTaskov - Guests: 98 - Bots: 137
Users: 66,454 (2,348 active)
Latest user: MathildaSchneider


SMW Sprites → Wiggler

Submission Details

Name: Wiggler
Author: Kevin
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the Wiggler sprite (86), commented and ready to be inserted with PIXI. It also works on SA-1 roms. Use it with the "forest" spriteset.
If the extra bit is set, it will spawn in the angry state. You can also change the number of segments using with the different .cfg files provided. Few other customizations are possible with the defines in the .asm file.

Note: the death animation of the vanilla wiggler is handled by calling the sprite's main code even if its state is "killed". Without some kind of patch, this won't be done for this sprite, so the wiggler will usually disappear abruptly when killed (see the second screenshot).
Tags: enemy forest lorom sa-1
Comments: 3 (jump to comments)
0.0 (0 ratings)
No rating
Download 6.38 KiB | 866 downloads


View all

Comments (3)

Heitor Porfirio Link
It would be really cool if this sprite had these codes included:

Wiggler's Flower Fix
Wiggler Score Glitch Fix
Lifeislife101 Link
I know this may be a little late but would there be any way to make it so the wiggler can walk of edges? it would be so helpful for a wiggler escort level.
 Major Flare Link
Fixed a small SA-1 issue regarding the sound when killed with a star. I personally found a bit strange the 0-segment option, as it will be a Wiggler with only its head, without feet to walk. But alas, it works, so accepted.