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Tip: If you're patching a BPS/IPS file to a ROM, make sure that your ROM is clean (unmodified) before you patch it. If it's not clean, use ROMclean to fix it.
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Details for Wiggler
SMW Sprites - Wiggler Link - Show random
File Name: Wiggler
Authors: Kevin
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the Wiggler sprite (86), commented and ready to be inserted with PIXI. It also works on SA-1 roms. Use it with the "forest" spriteset.
If the extra bit is set, it will spawn in the angry state. You can also change the number of segments using with the different .cfg files provided. Few other customizations are possible with the defines in the .asm file.

Note: the death animation of the vanilla wiggler is handled by calling the sprite's main code even if its state is "killed". Without some kind of patch, this won't be done for this sprite, so the wiggler will usually disappear abruptly when killed (see the second screenshot).
Tags: enemy, forest, lorom, sa-1
Rating: No rating
Download: Download - 6.38 KiB
I know this may be a little late but would there be any way to make it so the wiggler can walk of edges? it would be so helpful for a wiggler escort level.
Posted by: Lifeislife101 - | Link
Major Flare
Fixed a small SA-1 issue regarding the sound when killed with a star. I personally found a bit strange the 0-segment option, as it will be a Wiggler with only its head, without feet to walk. But alas, it works, so accepted.
Posted by:  Major Flare - | Link

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