Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
Not logged in.
Details for Better Creating/Eating Block Snakes v1.1
The improved Creating/Eating Block Snakes themselves
A custom "shooter", that spawns pairs of the main sprite
Both sprites are highly customizable and the paths are entirely determined by blocks you put in the level using Lunar Magic.
For this reason, this sprite includes a .map16 file with one row of blocks the sprite can interact with, namely:
turning either direction depending on the ON/OFF switch
terminating the snake
There's also a .dsc file that displays a description for the blocks in Lunar Magic, so you don't have to constantly reference the sprite's asm file to see what block does what.
Info on how to properly insert the blocks and the .dsc, along with lots of customization options, are in bettersnakes.asm.
This was my first custom sprite I've installed. I didn't really see anywhere in bettersnakes.asm how it teaches you how to install these blocks, but reading how to use Pixi, it wasn't too difficult to find out.
My only issue with the sprite is that when it's in motion, it disables my jump sound effect, and makes my spin jump sound effect janky sounding. Before and after the snake motion it's totally fine. (I still gave this a 5 star rating because what options it opens up for level making is a much bigger payoff than losing some sounds. I just disabled the sounds the blocks made, and it did fix my jumping sounds.)