Name: | Better Creating/Eating Block Snakes v1.1 |
Author: | leod |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This submission includes two sprites:
Both sprites are highly customizable and the paths are entirely determined by blocks you put in the level using Lunar Magic. For this reason, this sprite includes a .map16 file with one row of blocks the sprite can interact with, namely:
There's also a .dsc file that displays a description for the blocks in Lunar Magic, so you don't have to constantly reference the sprite's asm file to see what block does what. Info on how to properly insert the blocks and the .dsc, along with lots of customization options, are in bettersnakes.asm. v1.1 ----- Support for LM 3.0 (needs pixi 1.2.4+) |
Tags: | block block snake block snakes creating eating lorom sa-1 snake snakes |
Comments: | 16 (jump to comments) |
Rating: |
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Comments (16)
I hope this problem can be fixed because as is, this sprite is very limited
not sure how to change the state variable, since it isnt
You can change : !SFX = $04 to $00
To mute the snake's sound in bettersnake.asm
I can't figure out how to make this sprite work though, I wish there was a tutorial.
My only issue with the sprite is that when it's in motion, it disables my jump sound effect, and makes my spin jump sound effect janky sounding. Before and after the snake motion it's totally fine. (I still gave this a 5 star rating because what options it opens up for level making is a much bigger payoff than losing some sounds. I just disabled the sounds the blocks made, and it did fix my jumping sounds.)
Right now, I have no way (to my knowledge) of duplicating the "go left", "go right",... blocks, which means I only have one graphic tile possible for them. But the "go left" tile sends a different direction depending on the direction you come from (it's more a "go 90° clockwise/counter-clockwise").
So either blocks, or have a "go up", "go down", "go left", "go right" that are not dependant of the direction you come from.
Important note: the block snake itself, while using hybrid defines, does not work with SA-1 (graphical block generation bug after an approximate part of the level)Upon re-examination, it does work with PIXI 1.1 or higher.
Just pointing out something here:
AMK dislikes $1DFA. Infact, when other SFX play together with the sfx this sprite generates, it will fuck up (as in, you hear glitched sfx playing). I'm suggesting to change to following:
In my case, this fixed the issue I was having.
This aside, beautiful sprite 5/5