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Details for No More Sprite Tile Limits v1.2
SMW Patches - No More Sprite Tile Limits v1.2
File Name: No More Sprite Tile Limits v1.2
Added:
Version History: View
Authors: Arujus, MathOnNapkins, Tattletale, V'Lanta'la'mana'ma'nisha, Vitor Vilela, edit1754
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch allows sprites to use more than a fixed amount of tiles. For all sprite headers. It is enabled in all sprite headers by default.

Same patch used by SA-1. I just converted it to fastROM.

Sprite header 08 has been altered to match sa-1's change to move it's max sprite slot header to 08 - therefore, I'm moving fastROM's max sprite slot header there too (same as 00 or 10). Sprite header 08 is unused in the original game.

DO NOT INSERT THIS WITH SA1, SA1 COMES WITH THIS ALREADY.

I added a few config flags so you can go back to header 10 and make it so it's only enabled in one sprite header.

v1.2
-----
Added a compatibility flag that moves the sprite header back to 10.
Added a compatibility flag so that you can disable this patch from working in all sprite headers. Instead it will only be enabled for the configured sprite header.

v1.1
-----
Ported sa-1 code to fastROM.
Now enabled in all sprite headers.
Changed sprite header 08 to have the same amount of slots as sprite header 10 (or 00), to match sa-1's new max slot header. Sprite header 08 is unused.
Tags: lorom, sprite, sprite memory, sprite tile, tile
Download: Download - 3.28 KiB
834 downloads
lx5
NMSTL has always caused lag compared to the original Sprite Headers in the game. Its algorithm is super slow and not really suited to handle lots of sprites in screen without lag.
Posted by: lx5 - | Link
Nowieso
This new version of this patch causes lag in levels that didn't lag before, so I will use Version 1.1.
Posted by: Nowieso - | Link
RussianMan
Tested with:
-Snes9X 1.59.2
-Lunar Magic 3.02
-Asar 1.71
Tested on LoROM and FastROM, and tested with !OldSpriteHeader and !EnabledForOneHeaderOnly options.

A must have for those who have sprite tile problems, due to crappy OAM management in original SMW.
Posted by:  RussianMan - | Link

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