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Details for Retry System (+ multiple checkpoints) v2.06a
SMW Patches - Retry System (+ multiple checkpoints) v2.06a
File Name: Retry System (+ multiple checkpoints) v2.06a
Version History: View
Authors: worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!

- fast reset
- easily configurable multiple checkpoints

LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.
Tags: kaizo light, lorom, midway point, retry, sa-1, toolless
Download: Download - 172.79 KiB
EDIT: Nevermind, just figured it out. I'm super dumb, forgot to move letters.bin :)

This is probably just me, but I'm getting this error when installing retry.asm

Enter patch name: retry.asm
Enter ROM name: Redux World.smc
retry.asm:799: error: (E5016): File 'letters.bin' wasn't found. [incbin letters.bin]
Errors were detected while assembling the patch. Assembling aborted. Your ROM has not been modified.
0009:fixme:ver:GetCurrentPackageId (0x32fe94 0x0): stub
Posted by: TheSkillMythos - | Link
I don't know if it's just me, but if i try to load a save file it doesn't work
Posted by: PedroHrodrigues - | Link
I apologize that I should have mentioned that the patch is not compatible with old save data (sram) saved before this patch, so loading it after applying the patch may cause various problems such as game freezing after selecting retry, or sending players to level 0.

To resolve this, you need to remove the old save data. You could use the erase data menu in the titlescreen, or remove the save file from your system.
Posted by: worldpeace - | Link
This version of the patch causes game to crash if used with LX5's custom powerups patch. Earlier versions of this retry patch work with it though.
Posted by: Flat5Games - | Link
I'm having an issue that is probably something on my end, but I'm patching a clean .smc after having saved in LM, making sure that separate settings for midway entrance was enabled in a level.

The game boots fine and the text box appears with the option to retry, but selecting it makes the screen fade and the game crashes.
Posted by: BaliHalfz - | Link
I think I've found a bug.
when you are climbing a rope mechanism and die precioned against a muncher the retry does not work correctly
Posted by: caiqueleo - | Link
Everytime I put a version of the retry in any of my hacks it messes up a bunch of stuff. So annoying because it's a great feature.
Posted by: Romano338 - | Link
Blind Devil
My bad, I left over a test code and forgot to remove. #smw{x_x}

Fixed now.
Posted by:  Blind Devil - | Link
I might be missing something obvious, but after applying this version of the patch as is to base SMW, collecting a midway started changing the color of the back area of the level. Inserting a new one manually yielded the same result. Help would be appreciated, this is is a fantastic patch otherwise.
Posted by: steppie__ - | Link
Blind Devil
Works flawlessly, and I absolutely loved the custom midway objects feature. I've just corrected a small oversight with the multiplication routine which didn't include a proper SA-1 counterpart, which caused custom midpoint objects not to work as intended. For anyone using SA-1, please redownload this patch.
Posted by:  Blind Devil - | Link

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