This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!
- fast reset
- easily configurable multiple checkpoints
LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.
Hi, everybody. I've been able to successfully apply this patch, but I think it is super overkill for what I'm needing. I patched the original Kaizo Mario World with this to enable the quick-reset function (like I saw in Grand Poo World 2), but every other setting in the retry_table is a mystery to me. What should I change if the only thing I want to change to the already-hacked ROM is the quick death reset plus unlimited lives. I'm not sure if the other settings are giving me an unfair advantage. I basically want to turn everything off but the quick reset + unlimited lives.
Thanks in advance! I just started messing with ROM hacks and patches last night, and I've learned a ton.
EDIT: Nevermind, just figured it out. I'm super dumb, forgot to move letters.bin
This is probably just me, but I'm getting this error when installing retry.asm
Enter patch name: retry.asm
Enter ROM name: Redux World.smc
retry.asm:799: error: (E5016): File 'letters.bin' wasn't found. [incbin letters.bin]
Errors were detected while assembling the patch. Assembling aborted. Your ROM has not been modified.
0009:fixme:ver:GetCurrentPackageId (0x32fe94 0x0): stub
I apologize that I should have mentioned that the patch is not compatible with old save data (sram) saved before this patch, so loading it after applying the patch may cause various problems such as game freezing after selecting retry, or sending players to level 0.
To resolve this, you need to remove the old save data. You could use the erase data menu in the titlescreen, or remove the save file from your system.
I might be missing something obvious, but after applying this version of the patch as is to base SMW, collecting a midway started changing the color of the back area of the level. Inserting a new one manually yielded the same result. Help would be appreciated, this is is a fantastic patch otherwise.
Works flawlessly, and I absolutely loved the custom midway objects feature. I've just corrected a small oversight with the multiplication routine which didn't include a proper SA-1 counterpart, which caused custom midpoint objects not to work as intended. For anyone using SA-1, please redownload this patch.