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Details for Retry System (+ multiple checkpoints) v2.06a
SMW Patches - Retry System (+ multiple checkpoints) v2.06a
File Name: Retry System (+ multiple checkpoints) v2.06a
Added:
Version History: View
Authors: worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!

Features:
- fast reset
- easily configurable multiple checkpoints

Note:
LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.
Tags: kaizo light, lorom, midway point, retry, sa-1, toolless
Download: Download - 172.79 KiB
995 downloads
Screenshots
Image
zfleeman
Hi, everybody. I've been able to successfully apply this patch, but I think it is super overkill for what I'm needing. I patched the original Kaizo Mario World with this to enable the quick-reset function (like I saw in Grand Poo World 2), but every other setting in the retry_table is a mystery to me. What should I change if the only thing I want to change to the already-hacked ROM is the quick death reset plus unlimited lives. I'm not sure if the other settings are giving me an unfair advantage. I basically want to turn everything off but the quick reset + unlimited lives.

Thanks in advance! I just started messing with ROM hacks and patches last night, and I've learned a ton.
Posted by: zfleeman - | Link
Nowieso
The new version of this seems to clear all "midway point obtained" flags I set on the overworld.
Posted by: Nowieso - | Link
RussianMan
can't be removed with unpatcher and is incompatible with extended mario tiles DMA-er. (same hijack). sad
Posted by:  RussianMan - | Link
DanOfMostTrades
Absolutely amazing. I can't believe how easy it is to have instant-retry and use the multi-midway function. This is a must-have patch.
Posted by: DanOfMostTrades - | Link
TheSkillMythos
EDIT: Nevermind, just figured it out. I'm super dumb, forgot to move letters.bin :)

This is probably just me, but I'm getting this error when installing retry.asm

Enter patch name: retry.asm
Enter ROM name: Redux World.smc
retry.asm:799: error: (E5016): File 'letters.bin' wasn't found. [incbin letters.bin]
Errors were detected while assembling the patch. Assembling aborted. Your ROM has not been modified.
0009:fixme:ver:GetCurrentPackageId (0x32fe94 0x0): stub
Posted by: TheSkillMythos - | Link
PedroHrodrigues
I don't know if it's just me, but if i try to load a save file it doesn't work
Posted by: PedroHrodrigues - | Link
worldpeace
I apologize that I should have mentioned that the patch is not compatible with old save data (sram) saved before this patch, so loading it after applying the patch may cause various problems such as game freezing after selecting retry, or sending players to level 0.

To resolve this, you need to remove the old save data. You could use the erase data menu in the titlescreen, or remove the save file from your system.
Posted by: worldpeace - | Link
Flat5Games
This version of the patch causes game to crash if used with LX5's custom powerups patch. Earlier versions of this retry patch work with it though.
Posted by: Flat5Games - | Link
BaliHalfz
I'm having an issue that is probably something on my end, but I'm patching a clean .smc after having saved in LM, making sure that separate settings for midway entrance was enabled in a level.

The game boots fine and the text box appears with the option to retry, but selecting it makes the screen fade and the game crashes.
Posted by: BaliHalfz - | Link
caiqueleo
I think I've found a bug.
when you are climbing a rope mechanism and die precioned against a muncher the retry does not work correctly
Posted by: caiqueleo - | Link
Romano338
Everytime I put a version of the retry in any of my hacks it messes up a bunch of stuff. So annoying because it's a great feature.
Posted by: Romano338 - | Link
Blind Devil
My bad, I left over a test code and forgot to remove. #smw{x_x}

Fixed now.
Posted by:  Blind Devil - | Link
steppie__
I might be missing something obvious, but after applying this version of the patch as is to base SMW, collecting a midway started changing the color of the back area of the level. Inserting a new one manually yielded the same result. Help would be appreciated, this is is a fantastic patch otherwise.
Posted by: steppie__ - | Link
Blind Devil
Works flawlessly, and I absolutely loved the custom midway objects feature. I've just corrected a small oversight with the multiplication routine which didn't include a proper SA-1 counterpart, which caused custom midpoint objects not to work as intended. For anyone using SA-1, please redownload this patch.
Posted by:  Blind Devil - | Link

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