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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Details for Bumper v1.1
SMW Sprites - Bumper v1.1
File Name: Bumper v1.1
Added:
Version History: View
Authors: Blind Devil
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a simple 32x32 sprite that bounces the player away when touched. It can either be stationary or line guided depending on Extra Byte 1, and if line-guided, can move at different speeds. For how to set this, read the Readme/ASM file.

The sprite also includes defines for tilemap, bounce speeds, SFX for bouncing and how long to animate the bumper after bouncing the player.

Sprite is compatible with Line Guide Acts-Like Fix patch.

v1.1
-----
Support for LM3 exlevel settings. Only works with pixi 1.2.4+
Tags: bouncy, line-guided, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 9.29 KiB
196 downloads
Screenshots
Image
VoxelRoguery
What about a 48x48 version? Like SMM?
Posted by: VoxelRoguery - | Link
Erik
Works mice. I don't see the purpose of it having that function with extra byte 5, but maybe someone could find a janky way to make a level based on that.
Also tested with the Acts-Like fix patch and it worked so, that's good too #tb{:D}
Posted by:  Erik - | Link

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