Unlike screen constrain, this patch constrains the player and sprite's interaction with blocks within the level (properly, check out the first gif to see why).
V3 update: Now works properly with LMv3.00 dynamic levels patch.
Tester's Note: Does not work with Morton, Roy, Bowser, and Reznor.
@Telinc1 Thanks. I've seen lots of hacks suffering a limitation that you cannot put barriers such as walls beyond the top and bottom of the level, rendering lots of hacks vulnerable to players exploiting and skipping parts of the level.
This is a really useful patch, even if you're not using it for interesting setups, so having Lunar Magic 3.00 support for it is more than welcome. During the moderation, I removed the "needs remoderation" tag from the patch because it already meets the standards of the remoderation.
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