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Summer C3 2020 Content Spotlight
patcdr's "lm_bridge" SD2SNES Utility!
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Details for "Takes 5 fireballs to kill" Work-around Patch
SMW Patches - "Takes 5 fireballs to kill" Work-around Patch Show random
File Name: "Takes 5 fireballs to kill" Work-around Patch
Added:
Authors: Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This rather simple patch is a work-around inside the "takes 5 fireballs to kill" routine; by moving the "fireball hit count" to a freeRAM, it frees $1528,x from this use so sprites which use this particular sprite table do not have potential glitches when their tweak bit "takes 5 fireballs to kill" is enabled. Also, it can modify how many fireballs it takes to kill, for example, the Chargin' Chucks; see the defines at the top of the patch for more info.
Tags: fireball, lorom, sa-1, sprites, tweak
Download: Download - 463 bytes
86 downloads
Maarfy
Added a FastROM mirror to the applicable address and added a 1 cycle optimization. Nothing else was changed.

This is certainly a niche patch, but it's invaluable if you happen to run into the specific problem it fixes.
Posted by:  Maarfy - | Link

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