Views: 838,271,001
18 users online: CuRLy24881, Dark4ssass1n, Darkbloom, Dominicentek, FireSeraphim, Golden Yoshi, HaruMKT,  KevinM, Koop the Koopa, Kortizas, LOLRyan2006 the Goombud, Mad Lad, Mirann, Nint, RollingRigatonis, Sping bot, TheBiob,  xHF01x - Guests: 47 - Bots: 65 Users: 45,869 (3,416 active)
Latest: nonomannn
Summer C3 2020 Content Spotlight
patcdr's "lm_bridge" SD2SNES Utility!
Not logged in.
Details for "Takes 5 fireballs to kill" Work-around Patch
SMW Patches - "Takes 5 fireballs to kill" Work-around Patch Show random
File Name: "Takes 5 fireballs to kill" Work-around Patch
Authors: Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This rather simple patch is a work-around inside the "takes 5 fireballs to kill" routine; by moving the "fireball hit count" to a freeRAM, it frees $1528,x from this use so sprites which use this particular sprite table do not have potential glitches when their tweak bit "takes 5 fireballs to kill" is enabled. Also, it can modify how many fireballs it takes to kill, for example, the Chargin' Chucks; see the defines at the top of the patch for more info.
Tags: fireball, lorom, sa-1, sprites, tweak
Download: Download - 463 bytes
Added a FastROM mirror to the applicable address and added a 1 cycle optimization. Nothing else was changed.

This is certainly a niche patch, but it's invaluable if you happen to run into the specific problem it fixes.
Posted by:  Maarfy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy