Banner
The Questionable Level Design Contest ends in…
15 DAYS, 9 HOURS AND 35 SECONDS
Views: 913,869,908
Time:
13 users online: AntiDuck,  Atari2.0, Black Goku,  brickblock369, Isikoro, jesus, JX444444, Maw, pat94plus, PokerFace, RichardDS90, Stivi, wulv257 - Guests: 45 - Bots: 71 Users: 51,186 (2,245 active)
Latest: want do we want
Tip: The first column of the palettes list is the transparency. Don't edit it, as it won't do anything.
Not logged in.
Details for "Takes 5 fireballs to kill" Work-around Patch
SMW Patches - "Takes 5 fireballs to kill" Work-around Patch Link - Show random
File Name: "Takes 5 fireballs to kill" Work-around Patch
Added:
Authors: Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This rather simple patch is a work-around inside the "takes 5 fireballs to kill" routine; by moving the "fireball hit count" to a freeRAM, it frees $1528,x from this use so sprites which use this particular sprite table do not have potential glitches when their tweak bit "takes 5 fireballs to kill" is enabled. Also, it can modify how many fireballs it takes to kill, for example, the Chargin' Chucks; see the defines at the top of the patch for more info.
Tags: fireball, lorom, sa-1, sprites, tweak
Download: Download - 463 bytes
110 downloads
Maarfy
Added a FastROM mirror to the applicable address and added a 1 cycle optimization. Nothing else was changed.

This is certainly a niche patch, but it's invaluable if you happen to run into the specific problem it fixes.
Posted by:  Maarfy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks