Language…
19 users online: ASSATAKKU, AttentionDeficitDad, Black Goku, cassasaur, Daffster, Daizo Dee Von,  Fernap, Jordan, K_Dog, Koopster, Lane, Mauro Games 80,  Mega, Nevatron18, QuantumNate, Raychu2021, ShyGuyCentral, Soul, Teaser - Guests: 98 - Bots: 359
Users: 55,698 (2,349 active)
Latest user: Cheezykitty

"Takes 5 fireballs to kill" Work-around Patch

SMW Patches → "Takes 5 fireballs to kill" Work-around Patch

Submission Details

Name: "Takes 5 fireballs to kill" Work-around Patch
Author: Major Flare
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This rather simple patch is a work-around inside the "takes 5 fireballs to kill" routine; by moving the "fireball hit count" to a freeRAM, it frees $1528,x from this use so sprites which use this particular sprite table do not have potential glitches when their tweak bit "takes 5 fireballs to kill" is enabled. Also, it can modify how many fireballs it takes to kill, for example, the Chargin' Chucks; see the defines at the top of the patch for more info.
Tags: fireball lorom sa-1 sprites tweak
Comments: 1 (jump to comments)
Download 463 bytes | 133 downloads

Comments (1)

 Maarfy Link
Added a FastROM mirror to the applicable address and added a 1 cycle optimization. Nothing else was changed.

This is certainly a niche patch, but it's invaluable if you happen to run into the specific problem it fixes.