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Details for Abyssal Fish
SMW Sprites - Abyssal Fish
File Name: Abyssal Fish
Added:
Authors: Darolac
Tool: GIEPY
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This fish moves casually in a zig-zag manner in a set pattern (big horizontal step with some upward speed, big upward step with some horizontal speed, big horizontal step with some downward speed, big downward step with some horizontal speed).

Check the readme file for customisation options.
Tags: enemy, fish, lorom, sa-1, water
Rating: No rating
Download: Download - 5.71 KiB
94 downloads
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idol
god hes fucking pretty
Posted by:  idol - | Link
Darolac
Yeah, the tail still flips when the sprite is stationary - it's intentional, it does it at a slower rate that when moving though.

Thanks for the advise #tb{:]}
Posted by: Darolac - | Link
RussianMan
There was a bug where disabling !Pass doesn't disable ground interaction. I've fixed it. Be carefull next time!
I also noticed a little bit on insufficient coding in GFX routine - you clear $02 but never use it. You can also put Tilemaptail,y right before PLY, instead of storing it to $0C, since Y isn't changed after this point. Lastly I noticed that tail tile sometimes can change when freeze flag is set.

This is... an interesting sprite. Defenitely should be used with something with simple pattern, like cheep-cheeps or blurps. I find it kinda weird that it doesn't immediately change it's direction when it touches ground/ceiling, instead hugging it. For suggestions make extra bit make it start moving down on spawn.

Added SA-1 tag.
Posted by:  RussianMan - | Link

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