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Abyssal Fish

SMW Sprites → Abyssal Fish

This file is obsolete. The latest version is Abyssal Fish. For other versions, check the version history.

Submission Details

Name: Abyssal Fish
Author: Darolac
Version History: View
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This fish moves casually in a zig-zag manner in a set pattern (big horizontal step with some upward speed, big upward step with some horizontal speed, big horizontal step with some downward speed, big downward step with some horizontal speed).

Check the readme file for customisation options.
Tags: enemy fish lorom sa-1 water
Comments: 3 (jump to comments)
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Comments (3)

 idol Link
god hes fucking pretty
Darolac Author Link
Yeah, the tail still flips when the sprite is stationary - it's intentional, it does it at a slower rate that when moving though.

Thanks for the advise #tb{:]}
 RussianMan Link
There was a bug where disabling !Pass doesn't disable ground interaction. I've fixed it. Be carefull next time!
I also noticed a little bit on insufficient coding in GFX routine - you clear $02 but never use it. You can also put Tilemaptail,y right before PLY, instead of storing it to $0C, since Y isn't changed after this point. Lastly I noticed that tail tile sometimes can change when freeze flag is set.

This is... an interesting sprite. Defenitely should be used with something with simple pattern, like cheep-cheeps or blurps. I find it kinda weird that it doesn't immediately change it's direction when it touches ground/ceiling, instead hugging it. For suggestions make extra bit make it start moving down on spawn.

Added SA-1 tag.