Name: | Bowser Fist |
Author: | Darolac |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a giant fist inspired in the ones at Super Mario Land 2: Six Golden Coins that moves up and down once a certain block is pressed. That block (trap.asm, included with this sprite) must be inserted a block inserter and sets up a freeRAM flag when the player is above it, efectively activating this sprite. IMPORTANT: You will have to tell the sprite which free RAM is the block using. To do that, just write the RAM adress you are using as free RAM in the extension field of the insert sprite window in Lunar Magic using the two first extra bytes (for example, if you are going to use $58 as your free RAM, just write 0058). The sprite assumes that the RAM is in the $7E bank, so you will be restricted to that bank. |
Tags: | enemy invincible lorom sa-1 trap |
Comments: | 2 (jump to comments) |
Rating: |
Download
8.00 KiB | 802 downloads
Comments (2)
Will see if I can add a quake/sound in an update, along with adding support for fists of multiple length.
This sprite is so neat, and I like how you handled the Free RAM thing using extra bytes. Something to add though it's that it's weird how the sprite makes no sound or quake when it hits the ground. That'd be cute.