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Details for Sea Pokey
SMW Sprites - Sea Pokey Link - Show random
File Name: Sea Pokey
Added:
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This boss will throw fire particles at Mario. Sometimes it will throw a thrown-block. You can defeat it by throwing carryable sprites at him. Everytime his HP decreases, it will enter in a frenzy state, jumping around and stunning Mario everytime it hits the ground.

When this boss is defeated, it will end the level.

There are lots of things that can be customised in the ASM file:

-Particles to spawn (extended sprite).

-Tiles to be used by the sprite.

-Time between jumps.

-HP.

You can customise a lot of things even for each HP. Check the ASM file for details.
Tags: boss, fire, lorom, pokey, sa-1, water
Rating: No rating
Download: Download - 13.01 KiB
474 downloads
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P-Tux7
Originally posted by RussianMan
Author sent folder with PIXI version. GIEPY version is still present.

I think it's a ok boss. It can easily be cheesed by spinjumping on top of it untill it spits throwblock. Although it can be made to always spawn projectile above, it doesn't save it from cheese very well, especially since you still can spinjump on top of it when in "frenzy" mode and wait untill it's over. (it also looks kind of silly when it repeatidly changes its direction when directly above it) It'd benefit from disabling spinjumping on top of it, or making it an option (like your Bowser Blade submission). Nontheless it's a welcome addition to pool of bosses.

I wonder if spin jumps can be made to act like Chucks, as in they make you bounce away from it.
Posted by: P-Tux7 - | Link
RussianMan
Author sent folder with PIXI version. GIEPY version is still present.

I think it's a ok boss. It can easily be cheesed by spinjumping on top of it untill it spits throwblock. Although it can be made to always spawn projectile above, it doesn't save it from cheese very well, especially since you still can spinjump on top of it when in "frenzy" mode and wait untill it's over. (it also looks kind of silly when it repeatidly changes its direction when directly above it) It'd benefit from disabling spinjumping on top of it, or making it an option (like your Bowser Blade submission). Nontheless it's a welcome addition to pool of bosses.
Posted by:  RussianMan - | Link

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