Views: 933,348,160
17 users online:  Anorakun, exodustx0, Fiblizo, Gmario37, HamOfJustice, KiloMinimo, LateralElemental, Marcozzo Daro, Nicoke42,  Ninja Boy, Panik FLDV, placeholdertest, Retro Master HD, RollingRigatonis, solgaleo35, UlticraftMTT, Ultima - Guests: 127 - Bots: 190 Users: 52,085 (2,105 active)
Latest: MallyFractal
Tip: Stay up-to-date with new tool and resource releases on the SMW hacking scene by viewing this forum.
Not logged in.
Details for Krack The Hack
Super Mario World Hacks - Krack The Hack Link - Show random
File Name: Krack The Hack
Version History: View
Authors: Daizo Dee Von, Mellonpizza
Demo: No
Featured: No
Length: 14 exit(s)
Type: Standard: Very Hard
Description: Krack the Hack is a short 14-exit hack where you play as a recently-transformed Koopa who is tasked to collect keys to save the Rixzo Army from the evil clutches of Bowser. Each stage has at least 4 keys required to beat the stages, with a twist in each level to make them all a new experience. The game starts easy, and then quickly ramps up in difficulty from beginning to end, to post-end. Each stage contains a moon to find, and something else as well.

Can you get through all 14 stages and find all the secrets?

Those who downloaded v1.0.0 or 1.1.1 can continue from their current save file. Those who downloaded v1.1.0, my dearest apologies: that shouldn't have happened.
Tags: asm, enemy, exploration, hdma, less exgfx, music, story, variety
Rating: 4.5 (Votes: 4)
Download: Download - 1.03 MiB
I had a lot of fun with this hack! I only found 13 exits. Does it have 13 or 14 that count as save?
Posted by: VolleytheBall - | Link
Daizo Dee Von
v1.3.0 IS HERE!
Posted by: Daizo Dee Von - | Link
Really enjoyed this one. Great job!
Posted by: get_yo_pops - | Link
"it's the Dark Souls of platformers"
Posted by: GeorgeMP - | Link
I genuinely enjoyed this hack and think that it accomplished what it set out to do. The levels are really fun and I like the decision to tie it into a story, even though I couldn't really keep up with it. The unexpected dialogue sequences, playing as a koopa, the train, the goofy chucks, the keys as level goals- all these little quirky decisions and more add up to a surprisingly fun experience.

Great work, and I hope to see much more of this series.
Posted by: WKerrick - | Link
AMAZING HACK! The theme and the music was incredible, the story was really well done and interesting! And side not, why does the difficulty says very hard? For me it was quite easy! Aside from that you did a fantastic job sir, 10 out of 10 #tb{:DD}
Posted by: Manus - | Link
Daizo Dee Von
v1.2.0 for those who are stuck with some achievements, by the way.

Edit: Link is currently down in favor for the upcoming v1.3.0 release.
Posted by: Daizo Dee Von - | Link
Nice work guys. I really enjoyed this! I'm not one for the lore cutscenes but I do appreciate the effort that went into making them. The Achievements feature was a nice touch!
Posted by: juzcook - | Link
The intro cutscene dragged on and the story is pretty weird but it is a great hack once you get past that.
Posted by: willbert - | Link
Posted by: GabrielJosh - | Link
Daizo Dee Von
Okay, so since a lot of people are having trouble with the "Blend with your kind" achievement, I'm going to reveal the exact way on how it's done until v1.2.0 comes out. Basically,
the intent is to follow the koopas where the mushroom platforms are. However to truly pull it off, you have to be on the ground with the chuck gone to do it. Then you have to walk (or run!) between the two points the bottom koopa turns around. Also both koopas have to be alive in order for it to work correctly. With that in mind, the sequel in House of the Hallow is about the same, only it's way more obvious I hope.

We have made it a lot more forgiving to solve by adding multiple solutions in the next update, but we won't explain anything else about it. Hopefully the new version will be easier to get this particular achievement for future v1.1.1 and v1.1.2 players!
Posted by: Daizo Dee Von - | Link
great hack
Posted by: blaze800000 - | Link
I'm not sure how my exit count jumped from 11 to 14 after the last level I played (yoshi's house), but it has the correct count so it's good.
Posted by:  Noivern - | Link
Daizo Dee Von
Originally posted by Eevee
Re-categorised this to "Very Hard." I did like it though it's not something I'll be playing again soon because of how stressful I found it lol, especially the special world, but a lot of care went into this (except for the YUMP level which I've let slide because of where it's placed)

Good job with it!

Just reposting so no comment gets deleted.
Posted by: Daizo Dee Von - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks