|Name:||Customizable Reznor v1.2|
|Description:||This is a custom Reznor sprite based on yoshicookiezeus's disassembly. I modified it to allow easy customizations of the Reznor boss fight, which include:
1) Edit the number of Reznors (up to 8);
2) Edit the position and radius of the circle;
3) Edit their rotation speed and direction;
4) Edit their fireball shooting behaviour (or remove it altogether);
5) Set that you can stop them from moving while a certain switch is active;
6) Set that the circle radius changes back and forth between two values;
7) Set the HP of each Reznor, so that they have to be hit more than once to be killed;
8) Set that Reznors can be damaged by thrown sprites (shells, keys, throw blocks...);
9) If the extra bit is set, when beating all the Reznors a door will appear instead of the level ending (for a boss rush?);
All information can be found in the readme file.
- Fixed the bugs pointed out by RussianMan.
- Moved the defines to a separate file.
- Added some defines, and better position customization (you're not restricted anymore to screen 00).
- Added puff of smoke when the platforms disappear (the last screenshot doesn't show it because I'm too lazy to update it).
- Used PIXI's shared routines for aiming and rotation, and overall improvements in the code.
- Full SA-1 support.
- Mode 7 support (with screenshot).
- Included a .pal file if you what to import the standard Reznor palette.
|Tags:||boss enemy lorom mode 7 reznor sa-1|
|Comments:||10 (jump to comments)|
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