Banner
Views: 763,396,791
Time:
18 users online:  Erik, ExONightZ, FailSandwich, Falconpunch, Flamesofshadow, Green Jerry, Kiatus,  Luigi-San,  Major Flare, Mogu94,  Shiny Ninetales, ShootingStarr, Stiviboy, StrikeForcer, Super Maks 64,  Telinc1, TickTockClock, VoxelRoguery - Guests: 59 - Bots: 410Users: 40,132 (1,950 active)
Latest: Reachel276
Not logged in.
Details for Customizable Reznor v1.2
SMW Sprites - Customizable Reznor v1.2
File Name: Customizable Reznor v1.2
Added:
Authors: KKevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom Reznor sprite based on yoshicookiezeus's disassembly. I modified it to allow easy customizations of the Reznor boss fight, which include:
1) Edit the number of Reznors (up to 8);
2) Edit the position and radius of the circle;
3) Edit their rotation speed and direction;
4) Edit their fireball shooting behaviour (or remove it altogether);
5) Set that you can stop them from moving while a certain switch is active;
6) Set that the circle radius changes back and forth between two values;
7) Set the HP of each Reznor, so that they have to be hit more than once to be killed;
8) Set that Reznors can be damaged by thrown sprites (shells, keys, throw blocks...);
9) If the extra bit is set, when beating all the Reznors a door will appear instead of the level ending (for a boss rush?);

All information can be found in the readme file.

Update v1.1:
- Fixed the bugs pointed out by RussianMan.
- Moved the defines to a separate file.
- Added some defines, and better position customization (you're not restricted anymore to screen 00).
- Added puff of smoke when the platforms disappear (the last screenshot doesn't show it because I'm too lazy to update it).
- Used PIXI's shared routines for aiming and rotation, and overall improvements in the code.
- Full SA-1 support.

Update v1.2:
- Mode 7 support (with screenshot).
- Included a .pal file if you what to import the standard Reznor palette.
Tags: boss, enemy, lorom, mode 7, reznor, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 18.18 KiB
280 downloads
Screenshots
Previous 
 Next
MarioFanGamer
I totally forgot to moderate it! #ab{>_>}

Either way, the sprite works fine for the most part. Only issue is the rather wonky platform and the fact that the bridge destruction is glitchy even on Mode 7.
Definitively useful for more interesting Reznor battles.
Posted by:  MarioFanGamer - | Link
KKevinM
How the hell did I miss that #smrpg{roar} download it now, it's fixed
Posted by:  KKevinM - | Link
Romano338
When I put !true for the platform to disappear as well I get an error:
customreznor.asm:771: error: (E5037): Relative branch out of bound. (Distance is 175)

EDIT: fixed, thanks KKevinM
Posted by: Romano338 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 27

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented