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The Questionable Level Design Contest ends in…
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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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Details for SMW Stationary Boomerang/Ice/Fire Bro v1.1
SMW Sprites - SMW Stationary Boomerang/Ice/Fire Bro v1.1 Link - Show random
File Name: SMW Stationary Boomerang/Ice/Fire Bro v1.1
Added:
Version History: View
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: It's a Stationary SMW Hammer Bro... except it's not a hammer bro! It can throw custom extended projectiles, which creates Ice, Fire and Boomerang types of bros.

Requested by zacmario.
Please give credit if used. Includes extended sprites, they're not by me, they're Sonikku's.

v1.1
-----
Add support for LM3 exlevel to routine ExtendedBlockInteraction.asm. Only works in pixi 1.2.4 now.
Tags: bros, enemy, lorom, projectile, sa-1, stationary
Rating: No rating
Download: Download - 13.69 KiB
348 downloads
Screenshots
Image
Youcendo
Good
Posted by: Youcendo - | Link
Darkbloom
suggestion: setting the extra byte makes them face to the left/right respectively, or something like that.
Posted by: Darkbloom - | Link
bandicoot
TIP for who is using the ice bro:
As seen on New Super Mario World 2:Around the world the stationary ice bro freezes and stunlock the player to death.
Its basically a inta-death enemie...
But it can be fixed if you change its ice ball spawning rate.
Posted by: bandicoot - | Link
Major Flare
Tested again after rejection with Tattletale. Seems that I was dumb enough to not change the original boomerang.asm into the new one that comes with this pack, causing the glitch I mentioned. Changing it makes the sprite to work fine. Tested them further and they work, so, accepted. My apologies, for all it's worth.
Posted by:  Major Flare - | Link

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