Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Details for Final Fantasy VI - The Decisive Battle
SMW Music - Final Fantasy VI - The Decisive Battle
Iconic music from Final Fantasy - ported as close to the original including original samples as possible.
This music would be suitable for boss battles or castle level but to each their own.
Echo has been reduced slightly to account for insertion size. Additionally only uses 7 channels to completely free up at least one of the SFX channels so it can be used in more areas. Channel 7 (#6) has been reduced in volume slightly to be less apparent when missing when other SFX's take up the channel.
Don't be embarrassed bc I did something more embarrassing lol... I literally missed that you had an 8th channel that was nothing but rests (don't do that, it wastes space). If a channel doesn't play anything there's no need to add it. While I was at it, I added $f4 $02 as well.
Deleted the multiple instances of the w and t command (yes, doing that will add extra bytes). While not big reason but more of a heads up kinda thing since AMK won't optimize that. Also... USE $f4 $02 DAMMIT! (Why does everyone forget this beautiful command?)