Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Very well done disassembly, love the fix to the initial x position bug. Makes it much easier to create the timing I'm looking for.
Is there a way to change the x speed? I've tried changing the "set the x spite X speed" on line 371 but keep getting an error that indicates I'm likely doing something wrong, any help would be appreciated! Thanks!
The previous rejection was done after a document issue. Now, it works; also, altered the .cfg file names in order to differ the original 65 and 66 sprites between the version that fixes the whole 'initial X position' bug.