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The Questionable Level Design Contest ends in…
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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Chainsaws v.1.2
SMW Sprites - Chainsaws v.1.2 Link - Show random
File Name: Chainsaws v.1.2
Added:
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites 65 and 66 in SMW, the chainsaws. The extra bit determines which of the original sprites it acts like.

v1.2
-----
CFG for property byte 1. Fixed cfg act-as.

v1.1
-----
Support for LM3 exlevel settings. Only works with pixi 1.2.4+
SA-1 compliant now.
Tags: chainsaw, enemy, line-guided, lorom, sa-1, saw
Rating: 5.0 (Votes: 1)
Download: Download - 6.28 KiB
275 downloads
Screenshots
Image
suBraDius
Very well done disassembly, love the fix to the initial x position bug. Makes it much easier to create the timing I'm looking for.

Is there a way to change the x speed? I've tried changing the "set the x spite X speed" on line 371 but keep getting an error that indicates I'm likely doing something wrong, any help would be appreciated! Thanks!
Posted by: suBraDius - | Link
Major Flare
The previous rejection was done after a document issue. Now, it works; also, altered the .cfg file names in order to differ the original 65 and 66 sprites between the version that fixes the whole 'initial X position' bug.
Posted by:  Major Flare - | Link

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